Nyeshet
First Post
I can't believe I forgot that creature!mvincent said:Hydra

I can't believe I forgot that creature!mvincent said:Hydra
Nyeshet said:Not necessarily. Although I cannot think of one off hand (unless certain types of vermin, perhaps?) that can survive a beheading and are not immune to critical hits, I would rule in this case that they are beheaded and receive critical hit damage.
Nail said:Beheading occurs because of a confirmed critical hit from a vorpal weapon. Fortification negates critical hits. Negation means the confirmed critical hit did not occur - the attempt is invalid. Negation does NOT mean the event happened, and then part of it didn't happen.
Nail said:Beheading occurs because of a confirmed critical hit from a vorpal weapon. Fortification negates critical hits. Negation means the confirmed critical hit did not occur - the attempt is invalid. Negation does NOT mean the event happened, and then part of it didn't happen.
Nail said:So you are saying a "critical hit effect" does not follow from a "confirmed critical hit"?
A critical hit is only a critical hit if it is confirmed. There is no other kind of critical hit. The phrase you are looking for is "a threat-a possible critical hit". The vorpal ability does not activate if you threaten a critical hit.
Beheading occurs because of a confirmed critical hit from a vorpal weapon. Fortification negates critical hits. Negation means the confirmed critical hit did not occur - the attempt is invalid. Negation does NOT mean the event happened, and then part of it didn't happen.
Sejs said:See this is where we differ on this matter, Nail. The ability says expressly that "the critical hit or sneak attack is negated and damage is instead rolled normally."
Just like you said, the word negation does not mean it sorta happened and sorta didn't, it means flat out did not happen. Were the entry to simply read that it negates the critical hit, period, full stop, it would mean that no damage is rolled at all; the critical hit was negated, part and parcel. It doesn't read that way though, it says the critical hit or sneak attack is negated and damage is instead rolled normally. It says to me that the hit took place, but you don't get extra damage out of it. But vorpal isn't damage, it's an effect.
Because the trigger event is the critical hit, fortification protects against it.Flaming Burst said:a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit
If the fortification negates the critical hit, the natural 20 followed by a successful roll to confirm the critical hit still happened. The Vorpal effect is not dependant on the critical hit, it is dependant on the successful confirmation roll which fortification does not affect.Vorpal said:Upon a roll of a natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent's head (if it has one) from its body.
IanB said:I don't think the rules support this interpretation.
"When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally."
This wording says to me very clearly that the critical hit is confirmed first, then there's a chance to negate it. It does not matter if that chance is 100%. The order of events is thus:
1) critical threat
2) confirm critical
3) check to see if critical is negated
4) roll damage as appropriate
I don't see how this text can be read any other way, frankly. It does not say "when a critical threat is scored on the wearer, there is a chance that the confirmation roll never happens."
If you get to step 2 and confirm the critical, the critical is confirmed whether or not it is negated in step 3. As we know from this sentence, "Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body," all you need to do is confirm. You don't care if it is negated afterwards. The head comes off regardless.
This seems very straightforward to me.
Wouldn't you roll to see whether the critical hit is negated after you roll to see if it's confirmed. After all, the fortification property negates critical hits, not critical threats. A critical hit isn't a critical hit unless it's confirmed. So, once it's confirmed, you roll to see if the armour protects against it, much in the same way as how you roll the miss chance on an incorporeal creature after you hit it with a magic weapon, not before.Nail said:You should also quote the Fortification rule:The Vorpal ability requires you to confirm the critical.
The Fortification ability negates a critical hit (some % chance).
If a critical is negated, how can it be confirmed?
Hydra. Ettin.Nyeshet said:I cannot think of one off hand (unless certain types of vermin, perhaps?) that can survive a beheading and are not immune to critical hits