Thanee said:
Starting level?
In case the level is still fairly low, I'd wait until your character has advanced for 8 or 10 levels, only then you'll really feel the consequences, which come from the preselection of abilities and the considerable lack of decent exalted feats.
We started at 3rd and are currently 5th. I don't know if I agree with the "considerable lack of exalted feats" with regard to the monk class specifically, though. Perhaps there isn't room for much variation, but the exalted feats that are germane to the class - sacred ki strike, holy ki strike, fist of the heavens, exalted spell resistance - are all superb and will greatly enhance a monk's effectiveness verses evil creatures. I do agree that at certain levels exalted feat choices are quite limited, and that on the balance exalted feats are often not as compelling as many PHB feats, but I would argue that since a creature with VoP is gaining bonus feats where he had none previously, even feats such as the "Vow" series are appealing in that you're gaining something you wouldn't have normally had.
I believe this even in the current homebrew campaign I play the exalted monk in, where the DM has removed alignments and the inherent evil nature of mortal creatures. In his homebrew paradigm, only outsiders and creatures closely connected to Tainted sources of power - evil gods, demons and the like - are considered "evil" for the purposes of
detect evil, protection from evil, the paladin's smite evil power, etc. But even given this general reduction in the applicability of "vs. evil" powers in my DM's homebrew, many bonus exalted feats are still enormously useful. Touch of Golden Ice, for instance, which I took as the 1st-level bonus exalted feat, applies verses each and every Evil or
undead creature touched. Although the save DC is a relatively weak 14, over the course of a long campaign the feat becomes reasonable - often saved against by outsiders, but often failed against by undead, who aren't renowned for fort saves. When it lands the monk is essentially gaining a +0 to +3 bonus to hit verses his foe. Subtle, but not insignificant.