Pax said:Doesn't matter; playing the game as published, that's the closes approximation. And since there are no rules for limb loss, I'd have to say that the limb-regaining benefits of the ring are a moot point entirely, and not worth ANY reduction in cost.
You can dislike the price all you want, but that's what the designers have pegged that basic ability at, price-wise.
The spell regeneration is the reason why the item costs so much. Since regen is a higher level spell if you take out that ability most of the cost goes with it.
So, you are trying to peg an incorrect price tag on something. I went through my reasoning for what the price should be. You can disagree with that all you like, but priceing it at 90k is completely wrong. No way around that, you are putting up an item that happens to have the same ability in part of its list of abilities and claming the whole price. Very bad work there. Completely incorrect.
90k for something that 'might' cast a minor curing spell on the wearer every hour? woo. It cannot be shared to best effect in a useful manor, you have to wait for days to get anything useful out of it. At these levels if you are relying on 'time' to get your hp back then you are probably already dead.
So you may 'dislike' my interpretation all you like, but your 'interpretation' of the price is very distasteful and, imo, drastically wrong.
Pax said:That's a nonstarter. The Gem only works while held in yourhand, and then held up to yoru eye and looked through. It's not constantly in effect, it's use-activated. You can't use the Gem of Seeing and wield a double-weapon - the Ascetic can wield a double weapon (the quarterstaff, specifically), and still has True Seeing active!
Further, the Gem is a held object, so while in use, it is subject to sunder and disarm attempts - making it far more vulnerable to removal than an ordinary, worn piece of magical equipment.
you can strap something across your head which puts the gem in position. Say like a monacle. This would still not even take up an item slot on the person, but it would work just fine. For 30 minutes a day, divided up however you like. Every now and then you tick it over and look around through it for a round. As you have 300 rounds in a day that will pretty much be just as good as continual use in most cases.
But then I gave in the concession to make it use up a valueable slot for the ascetic but actually work all of the time and still pricing it the same. Technically it would probably wind up being much less. Like I said, 300 rounds a day is nearly the same thing as continual use anyway.
How often does one sunder headgear? Doesnt happen very often in my campaigns, usually it is better to simply attack the person or their weapon or something else like that entirely.