D&D 5E Vs Vecna battle simulations.


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MarkB

Legend
a. Arthur has no idea of the abilities of Vecna, so will attack with Long Sword until Vecna teleports away after the 1st of potentially two long sword attacks. At that point Arthur will consider using Javelins or spells, but also knows that a Divine Smite with a 5th level spell slot is a huge deal.
Fortunately for Arthur, he literally just saw Vecna teleport away after being attacked, so he doesn't need to act in total ignorance of that capability.
 


Wait a minute!!!

What are my three portent dice? First thing Egar would do depends on these dice. Giving Vecna a low initiative roll so he is likely to go last is important, especially on the first round.

Also, if I have another low roll he would reserve that to stop Dread Counterspell.
Sorry my mistake, your portent rolls are 5,11,and 6. Vecna has not had his turn yet so feel free to use one.
@ MonsterEnvy...I know this will really bog down the simulation, but maybe run it as play by post, where each player runs the char?
But to be fair, I am also happy you running my char.

A couple of comments on my char Arthur:
1. How many Javelin's would he be carrying, given he is in full plate, plus shield, plus long sword.
2. This gets very meta-gamey (which I hate). So a few things:
a. Arthur has no idea of the abilities of Vecna, so will attack with Long Sword until Vecna teleports away after the 1st of potentially two long sword attacks. At that point Arthur will consider using Javelins or spells, but also knows that a Divine Smite with a 5th level spell slot is a huge deal.
b. Does Arthur learn after a round or two, or three, quantities of Reactions and LR's that Vecna has and plan attacks accordingly?
c. Arthur will most definitely close to within 10 feet to trigger the bonus action Channel Divinity Vow of enmity to gain Advantage on attacks. That is likely not the most optimal group move for the 1st turn, but given Arthur does not know the full power of Vecna, he would do that.

Re: Metagaming, a DM has to be very careful, and very tough, with players who will already know this stat block and plan accordingly. I am talking about in a real D&D session.
Anyone, you with priority for yours, can run a character. So it's similar to play by post. Character control is just not exclusive to you.

1. Lets say 20, that should last the whole fight.
2. b. he won't know how many LRs Vecna has, but after a round or two should know the reactions.
2. C. makes sense.
Why? Surely one of the party spellcasters will be able to help them in this regard?
Magic items are not really taken into account by the games math, so we are just going to do it without them for now. I have turned off Vecna's immunity to non magical attacks in exchange.
 

Sorry my mistake, your portent rolls are 5,11,and 6. Vecna has not had his turn yet so feel free to use one.

Anyone, you with priority for yours, can run a character. So it's similar to play by post. Character control is just not exclusive to you.

1. Lets say 20, that should last the whole fight.
2. b. he won't know how many LRs Vecna has, but after a round or two should know the reactions.
2. C. makes sense.

Magic items are not really taken into account by the games math, so we are just going to do it without them for now. I have turned off Vecna's immunity to non magical attacks in exchange.
WRT to a., I was thinking more like 3, or 4. I think my Paladin would find it impossible to carry more. And overall, I am more than happy for you to run the char.
 


hCwLiiC.png

Just putting the current situation on the new page, Vecna's Globe is the Purple Circle, I put up Arthur's Aura, and I used the Portent of 5 to put Vecna last.

Hjalman's turn. (Reminder anyone who wants to can decide what Hjalman does)

Also feel free to remind me of anything I may have forgotten.

Edit: Updated cause I forgot Vecna's Dex mod.
 

DND_Reborn

The High Aldwin
Sorry my mistake, your portent rolls are 5,11,and 6. Vecna has not had his turn yet so feel free to use one.
I used the Portent of 6 to put Vecna last.
No problem. Since you overlooked it I definitely wanted it included. I will use the 5 (the lowest roll) for Vecna's initiative roll. IIRC with his +3 DEX this should give him an Initiative 8 total (so, not 6--I was writing this as you posted LOL!). This will put him directly behind Egar in the initiative order, with Arthur then going directly after Vecna.

Thanks. I will try to watch this enough to preempt rolls for the use of the 6 and 11. Also, my Lucky feat allows me to declare 3 d20 rerolls provided I can see the creature.
 

FarBeyondC

Explorer
Magic items are not really taken into account by the games math, so we are just going to do it without them for now. I have turned off Vecna's immunity to non magical attacks in exchange.

No magic items is fine (something could have happened to them on the way to where Vecna is), but turning off Vecna's immunity to non-magical attacks kinda makes this a wash as far as being a remotely useful simulation is concerned.
 

No magic items is fine (something could have happened to them on the way to where Vecna is), but turning off Vecna's immunity to non-magical attacks kinda makes this a wash as far as being a remotely useful simulation is concerned.
I am assuming that the martial characters have got their weapon enchanted to bypass it. I just don't want the hit bonuses and such to be involved right now.
 

DND_Reborn

The High Aldwin
Hjalman's turn. (Reminder anyone who wants to can decide what Hjalman does)
My vote in case their creator doesn't chime in would be to move to engage Vecna (11 squares by my count as the default is to ignore diagonals and count them as just one square.).

1654972738848.png


Then take the Attack action for two attacks (via Extra Attack) and spend 1 ki for Flurry of Blows (2 additional attacks), allowing him to deny Vecna reactions. (EDIT: if the first attack hits, I would also activate Quivering Palm.)

However, I fully expect Vecna to use another reaction for Fell Rebuke. 🤷‍♂️

I don't feel any rush for this, so I would allow the player 24 hours to chime in. What do you think?
 



Yeah, since it was borderline and IIRC the line touching the edge of an obstacle is considered blocking LoS, I didn't bother including it for Malek... @MonsterEnvy will have to make the final call.
Cause it's touching I will say blocks line of sight.

And yes I will give some time for Hjalman's creator to come by. If not I will do as you suggested.
 




7vMAeNl.png


Hjalman hit and dealt 9 damage activating Quivering Palm. Vecna then teleported away with Fell Rebuke dealing 9 damage to Hjalman.

It's Egar's turn, but I won't be able to follow up on his turn for a little while.
 

MarkB

Legend
7vMAeNl.png


Hjalman hit and dealt 9 damage activating Quivering Palm. Vecna then teleported away with Fell Rebuke dealing 9 damage to Hjalman.

It's Egar's turn, but I won't be able to follow up on his turn for a little while.
Since Hjalman didn't get to activate Flurry of Blows, he still has a bonus action available. Spending a ki point would let him Dash to close the distance with Vecna and deliver his second attack.
 

DND_Reborn

The High Aldwin
Hjalman hit and dealt 9 damage activating Quivering Palm. Vecna then teleported away with Fell Rebuke dealing 9 damage to Hjalman.
What about the rest of Hjalman's turn???

Also, would you mind including attack roll numbers and other information so people can follow along better?

For instance, I don't know if the monk missed with his first attack and just hit with the second or if he hit with the first and the Venca teleported???

Ah... @MarkB sniped me by a minute LOL!
 

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