AbdulAlhazred
Legend
I think the real issue for WotC with resistance/vulnerability/immunity is the difficulty in designing generic adventure modules when you have a lot of monsters using these mechanics. As a DM running a specific game for a known set of characters its not an issue, but if you're a module designer creating an adventure for some arbitrary group of level 4 PCs there is no real way to know what kinds of damage types they will be able to inflict. Worse its hard to develop a theme out of a group of monsters that have a specific r/v/i. If all cold monsters are resisting cold and vulnerable to fire then what happens to the group which likes to use frost cheese? They are just pretty much gimped for the whole adventure whereas the party that happens to have a Flaming Weapon and the wizard that insisted on taking Fireball lucks out and gets to romp. This is pretty much why I don't think you'll ever see too much in the way of strong generic r/v/i. It was actually pretty rare in 1e and 2e as well, instead you mostly had MR.
As a custom thing in a specific game though, its great. The DM can take into account how much it will help the PCs ahead of time (or hurt them) and balance things out.
As a custom thing in a specific game though, its great. The DM can take into account how much it will help the PCs ahead of time (or hurt them) and balance things out.