Alright, back. Midterms are over, and I have time to post on the boards again. I should mention that the next post should be on monday - or maybe sunday night.
Haltash makes a jump... and also falls. Just before he feels he's about to hit the ground, hearing the laughter of some red-headed fiend in his ears, he has a chance to save himself. (OOC: The rope only rescues once. After that, it's splat time. If Haltash wants to spend an action point to avoid terminal velocity impact with the ground, that's always an option...)
After everyone is firmly attached to the MAJESTIC, it takes off into the air - with many scrambling up the sides, and Lori spinning in the air like a corkscrew. SHe has to fight to keep her stomach inside her chest as Sharn spins around her at lightning speeds.
Haltash, if he decides to spend the action point, is dangling in the ship's rigging by one hand...
Meanwhile, soldiers line the sides of the building, pulling shots off at the crewman scurrying up the ropes. Amazingly, no one is killed.
The wind rips at you, as the MAJESTIC pulls away. Everyone who is climbing needs to make a climb check, DC 7, to remain holding on. Normal climb penalties do not apply - just use your strength modifier, plus your skill ranks (if any), and any positive modifiers. If you fail...
(Lori and Haltash do not need to make this check, and neither does T'Ranis, firmly on deck).