Nytmare
David Jose
Problem #376 with the game I'm piecing together.
I have four, first level characters in a low magic (see half wealth per level) world, and am trying to figure out what a workable base salary would be to convince them to explore and map out a barren stretch of bandit and monster infested badlands.
They would be tasked with mapping out anywhere between (roughly) 250-400 hexes surrounding a blossoming trade route, and I'm imagining that it's going to probably take them at least 2 game years to complete.
They would be getting payed in an "X gold per new area mapped" exchange. Each hex will take them anywhere from 1 to 3 days to map depending on the terrain, and whatever extra curricular activities they take part in. Bounties would be payed separately, and anything they find and can lay claim to would be theirs.
Expenses would come out of their own pockets, and would basically be food, rituals, and any replacement equipment or upgrades. Saving up for mounts should probably be an early game option, so I should balance out the book keeping so that the added speed of being on horse/camel/lizardback is a worth the extra upkeep. After the mount, the next big expense will probably be setting up a permanent base somewhere along the trade route.
In writing this out, the number I've worked myself around to so far is a base rate of 5-6 gold per hex mapped. What say ye, oh dwellers of the Enworlds?
I have four, first level characters in a low magic (see half wealth per level) world, and am trying to figure out what a workable base salary would be to convince them to explore and map out a barren stretch of bandit and monster infested badlands.
They would be tasked with mapping out anywhere between (roughly) 250-400 hexes surrounding a blossoming trade route, and I'm imagining that it's going to probably take them at least 2 game years to complete.
They would be getting payed in an "X gold per new area mapped" exchange. Each hex will take them anywhere from 1 to 3 days to map depending on the terrain, and whatever extra curricular activities they take part in. Bounties would be payed separately, and anything they find and can lay claim to would be theirs.
Expenses would come out of their own pockets, and would basically be food, rituals, and any replacement equipment or upgrades. Saving up for mounts should probably be an early game option, so I should balance out the book keeping so that the added speed of being on horse/camel/lizardback is a worth the extra upkeep. After the mount, the next big expense will probably be setting up a permanent base somewhere along the trade route.
In writing this out, the number I've worked myself around to so far is a base rate of 5-6 gold per hex mapped. What say ye, oh dwellers of the Enworlds?