Wah! 13 Encounters in a day (not including Skill Challenges)

Goonalan

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So I'm catching up on some paperwork, actually catching up with my 4e campaign diary when I discover that on the 5th of Uktar (The Rotting) my players (the Friday Knights) completed 13 encounters between Extended Rests. That's thirteen combat encounters in a row- there were 3 Skill Challenges also but...

Thirteen combat encounters between extended rests, is this a record?

Players are Human Fighter 9, Dwarf Fighter 8, Dwarven Cleric 8, Eladrin Wizard 8, Elven Rogue 8 & Drow Assassin 7.

The players are in an expanded version of Goodman Games DC#60 Thrones of Punjar converted to Fallcrest, and lots added.

Day starts with a call to adventure, something's kicking off in a local Alchemist's basement, the PCs are called into action-

Encounter #1 (Level 9 Encounter) A host of Giant Soldier Ants (Level 6 Soldiers) and some Acid Spill traps.

Then-

Encounter #2 (Level 14 Encounter) The Ants nest including loads of Minions (Level 7 Minions, an endless supply- till they kill the Queen), more Giant Soldier Ants (Level 6 Soldiers), Giant Royal Ant Guards (Level 6 Elite Soldiers) & Giant Ant Queen (Level 10 Elite Controller)

The Wizard is making Death Saves here.

The above was taken from 'Bugged Out' Critter Encounters- Goodman Games.

They then get on with the adventure in hand, investigation and plenty of role-play leads to-

Encounter #3 (Level 11 Encounter) Ambushed by a pair of drunken bums that turn out to be highly adept 'Slayers' (Assassin Guild Members)- Bum #1 (Level 13 Elite Soldier), Bum #2 (Level 13 Elite Lurker).

One of the PC Fighters has to make Death Saves here.

One of the Bums is captured, the other killed, Skill Challenge to get info, then PCs move on.

The PCs meet an Apparition, roleplay and Skill Challenge, and end up descending into the sewers- one by one, and straight into-

Encounter #4 (Level 5 Encounter) A pair of Bloodweb Spider Swarms (Level 12 Soldiers), the PCs are challenged here because when the first swarm kicks off there are only two PCs in the sewers, with two arriving each round thereafter.

They march on, into a much larger chamber and-

Encounter #5 (Level 6 Encounter) A bunch of Visejaw Crocodiles (Level 10 Soldiers), which they destroy very easily.

There follows a series of clues, mostly misinterpreted, and some bad rolls, which leads the group into the sewers, and on several occasions in completely the wrong direction, which sees them trigger a whole host of encounters.

Encounter #6 (Level 6 Encounter) A pair of Crushgrip Constrictors (Level 13 Soldiers) surge out of the sewer and surprise them.

The PCs go crit crazy.

Then, more failures in the Skill Challenge and I decide to go for it-

Encounter #7 (Level 9 Encounter) A Green Slime (Level 12 Lurker) drops on the Thief and engulfs him, while from around the corner comes a Huge Gelatinous Cube (Level 14 Elite Brute), at one point three PCs are within the cube.

It's a close one but the PCs get through it- retreat I think, press on is what they do however.

More bad rolls for the PCs follow.

By the way the players are loving this, laughing like drains as they stumble blindly from one disaster to another, while almost never missing in combat.

Encounter #8 (Level 6 Encounter) A pair of Shambling Mounds (Level 13 Soldiers), which they total in about three rounds- yet more crits from the PCs.

And that's all the Random Encounters I have designed for this part of the scenario, remember I'm using Maptools here, and I like to design each of the maps just so- thankfully they then take the right turn and get to the place they're supposed to be going.

Watch a strange ceremony, figure lots of things out, although are left with a lot more new questions, and then get straight into-

Encounter #9 (Level 10 Encounter) A bunch of enthralled/charmed/controlled Citizens of Fallcrest (Level 8 Soldiers) and a Chuul (Level 12 Soldier).

They make mincemeat of the lot of them, it helps when the surprise round goes very well for the PCs. They even manage to capture a bad guy.

Info gained they head back out, and run into a bunch of nasties that have entered the sewer in pursuit of the PCs, which leads to-

Encounter #10 (Level 10 Encounter) A bunch of Dwarven Hammerers (Level 10 Soldiers), one mounted on a Rage Drake (level 10 Brute) and a pair of Human Ambusher (Level 12 Skirmisher).

The PCs again smash through this bunch, even though the creatures get the drop on them, I'm rolling like a... no words to describe it, save swear words- I miss attacks, saves, most everything.

The PCs kick my ass.

They then discover the way they should have gone when they originally descended into the sewer, and follow it, and discover what they were looking for, and-

Encounter #11 (Level 10 Encounter) Huge Otyugh (Level 11 Solo Soldiers), which causes quite a stir, but misses a lot- damn it, they struggle through the encounter and emerge bloodied but victorious.

They discover the remains of the Apparition and rap up that part of the mystery.

My players are screaming down their respective microphones- basically questioning my parentage in-between complementing each other and themselves.

So I decide to mess with them.

They don't know how many encounters they've done in a row, remember this takes place over 2 or three sessions, but they know it's a lot.

They're supposed to take an extended rest now, head back to the safe place and go to sleep for the night, instead I dangle a great big carrot in front of them- the location of the lair of an old and bitter enemy- they bite.

PCs have a light supper and head out for more, eventually get to the hidden lair, an old warehouse, there are guards on the door, no matter- the over-confident fools rush them.

There are four moderate encounters ahead, I combine them all together, I know- I've combined two encounters before, probably three, never four, it goes like this-

Encounter #12 (Level 17 Encounter) Guards on the door turn out to be two Human Veterans (Level 10 Soldier), two Ambush Drakes (Level 10 Skirmisher) and a Human Enforcer (Level 12 Brute), who calls out and just as the first encounter is ending drags the following into play- four Halfling Lackeys (Level 7 Minion), a pair of Horned Drakes (Level 9 Skirmisher), a pair of initially concealed Halfling Prowlers (Level 10 Lurker), and not one, not two, but three Halfling Javelin Dancers (Level 10 Skirmisher). The PCs are creaming me, sure several of them are bloodied but the Priest has only used one Healing Word so far... So in comes a Bloodseeker Drake (Level 10 Soldier), followed by a pair of Iron Cobras (Level 10 Skirmisher), a Gnome Mistwalker (Level 10 Skirmisher), a Gnome Sniper (Level 10 Artillery) and a Gnome Entropist (Level 12 Artillery), which makes for a whole different ball-game, dailies are getting tossed around, they've only them and At-Wills left, and I'm still taking a beating. So I open the final door and reveal the big bad guy, three more nasty Drakes and a Frost Hound (Level 11 Soldier) which gets straight into the fight.

At which point the PCs ask me to surrender!

What? Then I think about it, and the game, and how well they've done... and concede.

From the list above only the Gnomes (all bloodied) and the Frost Hound are left alive, two of the above creatures fled, the rest are dead.

The big bad guy (actually a Halfling Crime Lord that has been harassing the party even since the Thief messed up her winning streak in a card game approx. 25 sessions ago) hands over the keys to her lair (which is a derelict warehouse) and pays the PCs off- leaves the city. Plenty of excellent roleplay and a difficult Skill Challenge made to look easy by the PCs.

The PCs head back to the Inn.

Pats on the back, everyone is great, the DM sucks etc.

There's another note, I'm not beaten, most of them have no Healing Surges left, two of them are still bloodied, they decide to check the note out now, rather than wait until the morning- that figures.

They end up in a three way fight, the Sewer Gang (who the PCs are trying to save) are fighting another group of Dwarves, the Sewer Gang suck, and are going to get killed very easily, believe me- I've seen their Hit Points and Defences, the chances of them ever hitting anything is minuscule, only the PCs can save them.

Encounter #13 (Level 8 Encounter) A pair of Dwarf Bolters (Level 9 Artillery), three more Dwarf Hammerers (Level 10 Soldiers), the leader Arthur Snicket, Dwarf Ruffian (Level 12 Soldier) & his pet Feygrove Choker (Level 14 Lurker).

A couple of PCs get strangled and very bloodied, while the bad guys are decimated in five or so rounds, once again my dice suck and the PCs never fail.

Oh and of the five Sewer Gang members four survive- and its not like I wasn't targeting them, I just couldn't roll much above a four.

Thirteen Combat encounters, four Skill Challenges (one failed (repeatedly)), and the encounters are straight out of the book, with a bit of level advancing. The PCs have mostly +2 Weapons and armour (one Meliorating), they have a couple of +3 items between them but...

Thirteen!

Beat that.

And the players loved it- crowed about it for ages, not that they know how many encounters they had done in a day, just... apparently they're ace, and I suck.

Go figure.
 

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When a friend of mine tried on the GM hat for the first time in 4e, he threw a whole bunch of encounters at us (at 1st level!) and it got pretty vicious. I think we made it to around eight or nine before we all got violently killed.

I do have to say, 4e really does the "you can handle more encounters" thing excellently.
 


Last two session 3.5 game I ran for 11th-level party. In a single day without a rest stop, the party encountered:

A stone golem
A ghost
A druid and her animals inside a pseudoleviathan
A giant squid
Several mohrgs and spectres
A lich
Four winter wolves, three frost giants, and two mammoths
A band of mounted firenewts
A half-dragon mad savant manticore
A minion of chaos

The first three were resolved without combat. The others were knock-down, drag-out fights. The ability to handle multiple encounters in between rests isn't a new feature for D&D. It is primarily the result of adventure design.
 

Mark, a question - did your 3e group have wands of healing of some sort or some sort of ongoing healing ability (like Reserve feats or a Binder binding Buer)?
 

I've played all editions of D&D, I too remember long adventuring days in previous editions, my post came about purely because I at last got round to doing some campaign admin- it's not an edition thing.

Because I play with a knowledge of all the other editions I tend not to work to the rule that Players should have 4-6 encounters in a day and then find a nice place to rest up, which was something I saw in another thread here (I think).

So in 69 days play (we're still on the 70th), Encounters/day are-

0=23
1=12
2=9
3=7
5=5
5=4
6=3
7=1
8=2
9=2
13=1

I think there's a lot more down the lower end because my PCs have done a fair bit of travelling which is usually encounter free or else there are 1-2 encounters in a day.

I highlighted the 13 session day because it was fun to do it, keep pushing the players to go a little further, and then later in the day the players pushing me to try again.

I only brought this stat to the attention of my players yesterday, they too were duly amazed, while the random encounters in the sewer were easy- and from my POV replacements for those Skill Challenges that just say- on failure all PCs lose a Healing Surge, which I tend not to do. They do however remember the fight with the Ant Nest as being pretty bloody, particularly the Mage whose opening comments- "it's only some bloody ants", came back to haunt him when he was mobbed by Minions and into the Death Saves.

Same for the fight with the Bums, who at one point looked like they were going to stomp all over the players. The PCs underestimated their talents considerably, this only an hour or so after the above Ant fracas.

Lastly the fight with Gang Boss Halfling- four encounters rolled into one, took three hours to play out and introduced me to the guttural language of the Serbs, two of my players are from Serbia. Serbian swearing is pretty impressive, believe me you know you've been sworn at, even before the translation and apology arrives.

Tonight I intend to combine at least two encounters, make them think they're getting some where and then pull the rug from under them straight after... Looking forward to it.

Thanks for reading.

Still thirteen encounters in a row- pretty impressive regardless which edition.
 

Mark, a question - did your 3e group have wands of healing of some sort or some sort of ongoing healing ability (like Reserve feats or a Binder binding Buer)?

Of course. One cleric, one UMD warlock. A wand of CMW, IIRC, plus the PCs have potions, mostly CLW. No reserve feats, and no binder. I don't know what a binder is, other than the obvious someone that binds. :)
 

Still thirteen encounters in a row- pretty impressive regardless which edition.

Very. In 3e, it would probably stop being fun for the spellcasters by the 4th encounter, when they have expended their higher lv spells and have to fall back on lower lv, less effective spells.

Well...maybe if your party consisted of a warlock, binder...

Mark, a question - did your 3e group have wands of healing of some sort or some sort of ongoing healing ability (like Reserve feats or a Binder binding Buer)?

There are groups that don't? :p;):angel:
 

Of course. One cleric, one UMD warlock. A wand of CMW, IIRC, plus the PCs have potions, mostly CLW. No reserve feats, and no binder. I don't know what a binder is, other than the obvious someone that binds. :)

Binders are loads and loads of fun: Tome of Magic (3e) class. Sort of the proto-version of the 4e Warlock. I loved da heck out of my 3e binder. Having a gnome that can summon a size L warhammer and use it one handed just makes me giggle. :)

When my group played in the World's Largest Dungeon, we didn't have any healing sticks. Then when we played the Savage Tide, we did. The difference to me was night and day. Not being tied to the cleric's timetable was really eye-opening.
 

13 encounter in a day? Heck most of my adventures I run don't have 13 encounters in them! I doubt we've had 13 combat encounters in the 4 sessions of my Freeport game so far. :D
 

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