D&D General wait what is arcane magic anyway?

Charlaquin

Goblin Queen (She/Her/Hers)
I like to think of all magic as being eminently practical. Spells are actions that have predictable, observed outcomes. Divine spells (and “primal” magic, which are ultimately the same thing in this model) works by entreating the gods, spirits, or other numenous forces to enact a certain desired outcome on your behalf - Invoke the right entity with the right phrasing and the right offering, and it will do a specific favor for you in return. The Druid and Cleric spell lists are essentially collections of practical knowledge about what entities to entreat in what ways to achieve what results, learned through generations of trial and error, and preserved through their religious traditions.

Arcane magic is essentially doing the same thing, but cutting out the middle man. Rather than appeasing external entities to enact desired effects on your behalf, wizards seek to learn how those entities create the effects, and reproduce them directly. A Cleric or Druid knows that if you ask a spirit of fire to ignite your kindling in the right way, it will oblige you, and accepts that because it works reliably. A Wizard asks, “yeah, but how did the spirit do that, and can I do the same thing myself?” Wizard spells, like Cleric and Druid spells, are records of specific actions with predictable, repeatable outcomes, but the process of developing a wizard spells is more, for want of a better term, “scientifically” rigorous. And how exactly do these sorts of spells work? By directly interacting with and manipulating natural forces - combine the right materials, intone the right harmonic frequencies, use your body and/or a focusing implement to direct the aetheric currents to flow in the right way, and produce your desired outcome.

Wizards develop these formulae through experimentation, record them (often using esoteric methods to confound the efforts of rival wizards to steal their discoveries) and learn formulae developed by others before them through rigorous study. Sorcerers intuit these methods. They may have some innate ability to sense the flow of magical energy that other mortal beings lack, and so can instinctively manipulate those forces. But they are, ultimately, doing what wizards do, directly interacting with and manipulating natural forces and elements. They just have a knack for improvising these spells rather than experimenting and following precise formulae.

Under this model, what Warlocks do is probably closer to divine magic than arcane. They do, in a sense, entreat external entities to do the magic on their behalf. But they’re kind of the Sorcerers of the divine method, improvising their way through interactions with these external entities, rather than observing the rituals of any particular tradition. The Cleric knows that for generations their order has used this reliable method of offering these prayers and this sacrament to this deity. The Warlock says, “hey, what does it take for a girl to get some divine intervention around here?” and usually the entities who answer are the sort willing to take advantage of such an open offer. If there’s an arcane element to Warlock magic, it’s in learning specific magical formulae for compelling service from certain external entities. Rather than learning the right gestures and incantations to produce a flame, or the right offerings to entice a flame spirit, the Warlock learns how to entrap a flame spirit and make it produce flame for them under duress.
 

log in or register to remove this ad

Since the "power sources" of magic are all so wishy-washy and have no cohesive categorization... I pretty much just remove the identities of "divine", "arcane", "primal", and "psionic" altogether.
Instead of looking at them as power sources, perhaps it's better to think of them as traditional ways of casting, using and understanding magic. Pathfinder 2nd edition treats Arcane, Divine, Occult and Primal as spellcasting traditions. Those of the Arcane Tradition use logic and rationality to categorize the magic inherent in the multiverse. This makes arcane spellcasters into 'scientists'. Always studying and experimenting on what magic can and can't do.
 


Fanaelialae

Legend
I think, officially, it's considered to be The Weave in 5e.

Personally, I find that a little boring, so IMC it's a way of drawing aspects from the Realm of Dreams in a structured way into Reality. This also conveniently explains why magic doesn't necessarily follow the laws of physics (casting Lightning Bolt underwater). Spells can use dream logic.

I've toyed with the idea of other sources of magic, such as perhaps one that draws upon the Far Realm. That one would be, for obvious reasons, corruptive and maybe more similar to how DCC wizards work.
 

Personally, I would describe it as all based on "arcane energy". Or, in perhaps a very flawed analogy, "water".

Divine magic is energy granted by the gods. It has been "purified" — water that's gone through a specialized filter to get rid of impurities, but still water. Makes it good for healing, though.

Arcane magic is your basic tap water. You've laid the plumbing, and can get water to where you need it, with the restrictions mainly being how you planned things out beforehand. Might have a funny smell or color from the pipes depending on where you live, but you get used to it.

Warlocks get it repackaged as bottled water that they pay extra for, and have to go back to the fridge every time they want another drink (short rest). But having flavored water is cool, and the marketing claims it's better for you than tap water. It's purified water with more marketing and less actual purification.

Primal magic is rain water, collected in a rain barrel. Less fine control (eg: Primal Knowledge, Wild Shape), but you get that gritty, rustic, back-to-nature feel. The extra dirt is just flavoring.

Psionic magic is the super-soakers filled up from the hose.
 


DEFCON 1

Legend
Supporter
Instead of looking at them as power sources, perhaps it's better to think of them as traditional ways of casting, using and understanding magic. Pathfinder 2nd edition treats Arcane, Divine, Occult and Primal as spellcasting traditions. Those of the Arcane Tradition use logic and rationality to categorize the magic inherent in the multiverse. This makes arcane spellcasters into 'scientists'. Always studying and experimenting on what magic can and can't do.
Yeah, but that does not reflect either Warlocks nor Sorcerers by any stretch. Neither of them are "scientists", which means them being arcane casters is a complete misnomer. Which is my point
 

Yeah, but that does not reflect either Warlocks nor Sorcerers by any stretch. Neither of them are "scientists", which means them being arcane casters is a complete misnomer. Which is my point
True. If the Occult Tradition existed in 5e, I could see the Warlocks being a part of this tradition. Warlocks became who they are as a result of seeking out forbidden knowledge about magic. As for sorcerers, PF2 had it where you could have Sorcerers coming all four traditions.
 

CleverNickName

Limit Break Dancing (He/They)
I've always played it like it's Planar Magic (with the Elemental Planes being foremost).

All over my game world there are leylines and focus points where the boundaries between the planes are thin, and supernatural energy sometimes bleeds into one world from another. "Arcane magic" is the art of finding, controlling, and harnessing this bleed-thru of energy.
 

Yaarel

🇮🇱He-Mage
on my grand quest to make a more fitting but still sane dnd style world for playing, I realised something, I have no idea how arcane magic is defined as more or less a thing.
I know how divine magic works it is a gift from some sort of god or spirit.
but arcane the other common magic I have no idea how that is supposed to work save how the arcane classes work, as in it seem to be harnessing something and you can learn to do it or do it instinctually.
you do not need a god for it but that there are gods of it and that lesser power can teach it.

does anyone know any more solid things or decent takes on it?
In short:

Arcane = the magic of math

Divine = the magic of poetry
 

Remove ads

Top