Lord Thurham
First Post
Got a situation that will probably come up in the next session that we play and wanted to confirm if this is right.
One of the players is planning to put a wall of fire 10' away from a row of barracks that have wooden shutters on the windows. The shutters have an arrow slit on each shutter. There is basically an army of Orcs in the barracks firing arrows from these arrow slits.
Pages 135 and 136 in the PB detail how the shutters would or would not be damaged from the Wall of Fire (does 2d4). If I am reading this right, the shutters have a hardness of 5 and 10 hit points. The Wall of Fire cast from a 9th level Wizard would do 2d4 divide by 2 and then subtract 5 for the hardness. The shutters would not take any damage from the Wall of Fire after all of the math is done (each round).
Next, the Orcs on the other side of the shutters have Improved Evasion (page 133 PB) because of 9/10 coverage. However, there is no saving throw if you remain in the area. So, the orcs will take half damage if they remain in the area. (or do they take full damage since there is no saving throw for remaining in the area?)
If the Orcs try to fire arrows through the Wall of Fire, the arrows burn up from the 2d6+9 damage. Again hardness of 5, but only 1 hit point. Use the same math as above (divide the damage by 2, subtract the 5 hardness= damage)
Just making sure I got all of the factors in right. Did I miss anything?
LT
One of the players is planning to put a wall of fire 10' away from a row of barracks that have wooden shutters on the windows. The shutters have an arrow slit on each shutter. There is basically an army of Orcs in the barracks firing arrows from these arrow slits.
Pages 135 and 136 in the PB detail how the shutters would or would not be damaged from the Wall of Fire (does 2d4). If I am reading this right, the shutters have a hardness of 5 and 10 hit points. The Wall of Fire cast from a 9th level Wizard would do 2d4 divide by 2 and then subtract 5 for the hardness. The shutters would not take any damage from the Wall of Fire after all of the math is done (each round).
Next, the Orcs on the other side of the shutters have Improved Evasion (page 133 PB) because of 9/10 coverage. However, there is no saving throw if you remain in the area. So, the orcs will take half damage if they remain in the area. (or do they take full damage since there is no saving throw for remaining in the area?)
If the Orcs try to fire arrows through the Wall of Fire, the arrows burn up from the 2d6+9 damage. Again hardness of 5, but only 1 hit point. Use the same math as above (divide the damage by 2, subtract the 5 hardness= damage)
Just making sure I got all of the factors in right. Did I miss anything?

LT
