Kalanyr said:
Oh Ok. It just seemd scarily in line with the power level WotC is allocating to Archfiends.
Oh you want scary huh?
Wand of (D)Orcus
Wand may be used as a Chaotic Mace dealing 10d6+5. Creautres of Good Alignment take and additional 6d6 of damage.
Agumented Critical: on a roll of 6-20 a critical hit is scored. This ablitiy only works in the hands of Orcus or a mortal that has been chosen by Orcus to weild the Wand. There is no save against this power.
Spell Turning: the Wand can turn upto 8 levels of spells three times per day. A free action activates this power.
Nullification: On command the wand can dispel any spell of 9 level or lower. Doing so is a full round action, the Wand automaticaly cancels any AntiMagic fields that are cast upon it. This ablitiy may be used any number of times per day.
Demonic Feveor: In the hands of a demon or devil the Wand regenerates 2d6 hit points a round. This will regenerate lost limbs. Damage from Holy sorces are not regenerated. This is a free action.
Any character of a non-evil alignment gains 7 negitive levels upon touching this wand. Only a
Wish or
Miracle cast by at least a 16 level spellcaster can remove them.
Corruption: Any Character of Neutral alignment who takes the Wand must make a will save (DC 12+character level) or have their alignment shifted to evil.
There you go, something scary. And boy howdy will it make a nice crunch when you hit someone.
(Added the No save to the damage and a penelty for those goody-goodies who take it)