GX.Sigma
Adventurer
This part troubled me:
So... if the PCs can't solve one riddle, Blackrazor disappears forever and the adventure cannot be completed ever by anyone in the future?
And if they come from the gods, and apparently have the power to "move [things] beyond mortal ken," then how come a 7th level Fighter can beat the s--- out of them?
I am very much not a fan of these lore changes. It adds too many restrictions. With this lore, you can only use them in an adventure where a god wants to keep something protected but also would be okay with people taking it as long as they're good at riddles (which never comes up in my games, and contradicts the most iconic use of the Sphinx in D&D history).
And why get rid of the love triangle thing? Was there anything wrong with it?
...when it denies passage, the way to what they protect vanishes and that which they hide moves beyond mortal ken.
So... if the PCs can't solve one riddle, Blackrazor disappears forever and the adventure cannot be completed ever by anyone in the future?
And if they come from the gods, and apparently have the power to "move [things] beyond mortal ken," then how come a 7th level Fighter can beat the s--- out of them?
I am very much not a fan of these lore changes. It adds too many restrictions. With this lore, you can only use them in an adventure where a god wants to keep something protected but also would be okay with people taking it as long as they're good at riddles (which never comes up in my games, and contradicts the most iconic use of the Sphinx in D&D history).
And why get rid of the love triangle thing? Was there anything wrong with it?
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