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D&D 5E Wandering Monsters: Dragons Revisited

Blacks
These read like they are bitter collectors of decayed past times. Malicious, sadistic, bottom-feeders who despise those in the light, hating yet envying other dragons. Aged watchers, they outlast those alive to collect the remains of glorious civilizations once they've fallen. They lair in submerged tunnels beneath swamps, environmental manifesting allows control over these areas. Vermin, evil Druids, and other scaly creatures serve them, often as pseudo-deities.

My own reading of black dragons is similar, though without perhaps the environmental manifestation. Higher level ones can cast spells, but they are not necessarily chaotic, just evil. Evil in the way senescence may appear evil to any living creature. Rot and decay, "miasmal swamps" are a good context for what kind of personality and lifestyles these creatures hold.

I imagine encountering a fetid black bog where one may be sleeping under the surface. Bullfrogs and dragonflies may take up their song and dance as this massive creature can hold its breath for days, like a hippo can for hours. Disturbing the waters would be catastrophic indeed.

Black dragons are definitely outside society by any stretch of the imagination. Swamps are one of the deadlier terrain types and a pain to move through with any speed. I imagine these dragons mate only rarely, have very small territories, submerged hidden lairs, are nocturnal in nature, and lazy, mean bullies accustomed owning whatever swampland they wander into next. I see them as highly solitary and rarely in their self-dug lairs, but rarely far from them either. They stink, almost never fly except in battle and perhaps mating? They are likely far less involved in the politics of others, but terrorize other intelligent swamp dwellers to their will, like lizardmen.

I don't see these guys as tied into much else going in the world, but rather callous defenders of the deepest, nastiest portions of swampland. Areas frightening in their appearance, hot, wet, loud with the drone of insects in an endless soul sapping environment. Then a blood curdling surprise attack as these monstrosities rise out of the mire, wings wide and jaws agape to strew acid at you. Not a pleasant vacation for boat hikers at all.
 

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Sounds very neat and evocative, but are all black dragons in all D&D worlds like that? I agree with [MENTION=2518]Derren[/MENTION] that this is an approach for a world book or an adventure, not for the rulebooks.
 

Put 'em both in, but give the PCs hints that they are there, and provide ways to approach the dragons in a non-threatening manner. A clever party might be able to play one dragon against the other. Perhaps both want to obtain a choice item that's nearby.
I've already sown the seeds for a green dragon. I think one is enough, considering she can act as a potential ally against the fey villains of the campaign (though an extremely treacherous, dangerous ally).

While the descriptions are good for a "mythic boss type monster encounter" it does make me wonder how dragons interact with the world except for sitting in the middle of its "stage" and wait for adventurers to come. Maybe the writeups of the more social dragons get better, but I do fear that the big environmental effects push dragons even more into the boss monster role, making it harder or at least unintuitive to use them in a different role.
I just ran a session, and I began to lay the groundwork for my PCs eventually maybe meeting a green dragon. She sent an elf (under her control) to recruit / abduct one of the PCs friends. Then when they came to find / rescue their friend, they found her chatting about a job offer with said elf. When confronted, the elf told them that her mistress was at odds with the same fey they were, and would happily contribute some magical items to anyone pursuing the fey.

The green dragon is already at work in the campaign, many sessions before they may meet her, and this is all inspired by that write-up. I think the write-ups are great for making a dragon a bigger part of a campaign, whether as a villain or as a myserious, treacherous benefactor.
 

While the descriptions are good for a "mythic boss type monster encounter" it does make me wonder how dragons interact with the world except for sitting in the middle of its "stage" and wait for adventurers to come.

I can see plenty of room for worldly interactions here. For a start, hoards of treasure are not a natural feature of trackless forests or deep swamps, so if a dragon wants his shinies he'll need to either go and get them himself or send his minions to do so.

With the green dragon, manipulation is his hobby and his minions are part of his hoard (so I guess his hoard is also his horde). Once he's exhausted the locally-available populace, if he wants to subvert more people he'll need to either go out and do it himself (maybe disguised as a humanoid) or else use his existing minions as proxies, having them subvert others and ultimately bring them back to the dragon.

Black dragons enjoy the collapse of elven, dwarven and human kingdoms, and I'd guess they don't simply sit back and wait for such events to happen. They'll be doing their best to bring about such destruction, and will make excellent hidden antagonists in that regard - while the heroes are trying to figure out who's destabilising the kingdom based upon motives such as profit or power, the reality is that the dragon is doing it simply because it's fun.

Maybe the writeups of the more social dragons get better, but I do fear that the big environmental effects push dragons even more into the boss monster role, making it harder or at least unintuitive to use them in a different role.

Certainly, the environment and lair play a big part in these dragons' power, and I think they're designed to be ultimately faced within their place of power. For when they're encountered elsewhere, I think it'd be cool for them to have abilities that let them essentially bring a little taste of that home ground with them - quick-and-dirty ways of laying down large-scale environmental effects upon the battlefield wherever they're encountered. A green dragon might be able to exude a chlorine fog from his very pores that quickly spreads to engulf a small battlefield, whilst a black dragon could corrupt nearby water sources and cause them to gush forth foul effluent into massive puddles of muck.
 

Balesir said:
Sounds very neat and evocative, but are all black dragons in all D&D worlds like that?

If the monster presentation in 5e is doing it's frickin' job, it will absolutely avoid the claim that this represents all black dragons (or all green dragons or all dryads or all goblins or all...). I take it as one kind of black dragon that you can use -- and it's a good kind.

If the book is trying to dictate what The D&D Black Dragon (tm) is, it's going to be a problem just as if it tried to dictate The D&D Orc (tm) or The D&D Cosmology (tm).
 

I noticed these bits:

Half-glimpsed shapes appear and vanish in the fog, inspiring sometimes fear, sometimes desire—leading you in or scaring you out, depending on the dragon’s wishes. The fog makes it nearly impossible to keep track of one’s path through the forest, too, which sometimes keeps intruders out and sometimes hems them in. . .

The fog that shrouds the forest above is here in force, reeking of pungent chlorine and disorienting intruders to the point where they can’t keep track of the branches or even their direction of travel.​

Will there be mechanics to operationalise this? That could be interesting.
 

I noticed these bits:

Half-glimpsed shapes appear and vanish in the fog, inspiring sometimes fear, sometimes desire—leading you in or scaring you out, depending on the dragon’s wishes. The fog makes it nearly impossible to keep track of one’s path through the forest, too, which sometimes keeps intruders out and sometimes hems them in. . .

The fog that shrouds the forest above is here in force, reeking of pungent chlorine and disorienting intruders to the point where they can’t keep track of the branches or even their direction of travel.​

Will there be mechanics to operationalise this? That could be interesting.

That seems like something which would integrate well with the Exploration system they're developing.
 

Into the Woods

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