Dungeon Command tactics should be completely different. You're not going to have an orc or gnoll horde that works the same with 3 minis as you will in 5e.
A RTS game suffers the same problems, as TTRPG tactics do not translate.
A single line on their style of battle is more than sufficient, something on their personality in battle or approach to combat.
The intent of the document is look and feel. They're concerned about it looking like their IP more than anything and not, for example, being the warcraft shamanistic orcs.
But isn't Look and Feel tactical too? There isn't a single direct sentence on what orcs do it battle. With a simple "Orcs prefer to charge in with surprise and deal a devastating blow to the enemy from the start" you can enforce the orcish look and feel. Dungeon Command orcs would focus on going to the front line and causing quick havoc. A D&DRTS would have orcs be a rush faction with fast powerful units. Or even a fighting game where the orc goes past Ryu and Ken style and goes straight to Akuma.
But here I got nothing directly and have to infer almost everything.