D&D 5E Wanting more content doesn't always equate to wanting tons of splat options so please stop.

Does this logic and comment apply to pathfinder as well as they've been pumping out APs every month for 6 years. If we knew the sales drop off since the inception then we MIGHT have something to compare but I'd say it's rather just 1 persons view at this point.
I like the AP but would like the classic 32 or 64 page adventure. Granted Ive enjoyed the DMsguild AL stuff to fill that niche.


It seems to me that the WotC "Adventure Paths" are actually 16-32 page modules barely strung together, more by theme than "plot.". More like the old Books of Lairs with a veneer of metaplot, than the Paizo products.
 

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Does this logic and comment apply to pathfinder as well as they've been pumping out APs every month for 6 years. If we knew the sales drop off since the inception then we MIGHT have something to compare but I'd say it's rather just 1 persons view at this point.
I like the AP but would like the classic 32 or 64 page adventure. Granted Ive enjoyed the DMsguild AL stuff to fill that niche.

If you are going to make comments like these then you need to include the whole story. Not only does Paizo put out AP'a, they also put out sourcebooks for the different areas of Golarion. Does the really thick Inner Sea Guide not rung a bell?

You see, Paizo has that understanding that not everyone likes AP's so they put out sourcebooks that allow people to create their own adventures.

They know how to cater to both sides.
 
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Tools like the SCAG or Volos...? Don't see any sign of commercial slow-down yet.

Volo is the right direction while SCAG was not.

SCAG is a book that has bits and pieces of already well established areas. You would have been off just finding older material because at least they had more detail. They should have put out a book for a kin to the 3rd edition FR campaign guide while putting out sourcebooks for areas that haven't seen much coverage at all. For example, you have the huge High Forest that has had little lore, if anything, published through the years. You always see where there is a mention but nothing in detail.
 

If you are going to make comments like these then you need to include the whole story. Not only does Paizo put out AP'a, they also put out sourcebooks for the different areas of Golarion. Does the really thick Inner Sea Guide not rung a bell?

You see, Paizo has that understanding that not everyone likes AP's so they put out sourcebooks that allow people to create their own adventures.

They know how to cater to both sides.

Some what agree but don't consider the Inner Sea Guide reprint that Paizo put out to recycle and sell from the earlier OGL product.
A better example, when I was playing PF, were the Pathfinder Modules were a great source for one shot adventures, 32 pages much like the old classic D&D adventure modules.
 

Some what agree but don't consider the Inner Sea Guide reprint that Paizo put out to recycle and sell from the earlier OGL product.
A better example, when I was playing PF, were the Pathfinder Modules were a great source for one shot adventures, 32 pages much like the old classic D&D adventure modules.

The Pathfinder Modules are now 64 pages (and have been for a few years).

I have never played Pathfinder but I have bought a few of them to use with 5E (Ire of the Storm, Dragon's Demand, and Carrion Hill).
 

Warning: Incoming anecdote!



I'm an Adventurer's League store organizer. My store sells two to three PHBs a week. Not sure if that counts as a "stray one here and there." At any rate, your sweeping generalizations do not reflect what I experience.


From what I understand of turnover rates on items at hobby stores...that's super good sounding?
 


Volo is the right direction while SCAG was not.

SCAG is a book that has bits and pieces of already well established areas. You would have been off just finding older material because at least they had more detail. They should have put out a book for a kin to the 3rd edition FR campaign guide while putting out sourcebooks for areas that haven't seen much coverage at all. For example, you have the huge High Forest that has had little lore, if anything, published through the years. You always see where there is a mention but nothing in detail.
As a homebrew dm, the not including of lore < 5E and little detail is a feature not a bug. That way my high forest can mix ewoks, peter pan lost boys, and Kevin C Robin Hood tree village, while yours could be the history of Washington State Lumber industry with a reskin.
 

As a homebrew dm, the not including of lore < 5E and little detail is a feature not a bug. That way my high forest can mix ewoks, peter pan lost boys, and Kevin C Robin Hood tree village, while yours could be the history of Washington State Lumber industry with a reskin.


There is even a quite in the 3E Forgotten Realms Campaign Guide saying precisely that...
 

Ok. How's this for a thought?

In 3e era, the hobby market was about 30 million. In 2013, that had dropped to 13 million. Now, we're back to 30 million again. Pretty much all on the back of 5e.

Thing is, 3e kept the market at 30 million with a hundred different books and a staff of about 50.

5e makes the same money with 8 books and a staff of about 15.

Hrm, make the same money with half the staff and one tenth the products? Why on earth would anyone mess with that formula?

See, over two years in and core books are STILL selling very strongly with no signs of slowdown. Why change the course? What's in it for WotC?
 

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