Grover Cleaveland
First Post
Xombie Master said:My big problem was that a player spent all his loot on these arrows. He should have been informed they would be useless. .
It's the DM's perogative to trick the players by introducing unexpected stats. It discourages meta-gaming. Players shouldn't always know what a monster's weaknesses are.
For example, maybe a troll is a half-fiend and therefore resistant to fire. The ranger knows trolls, but he doesn't necessarily know half-fiends, and might be caught off guard. This situation is the exact same thing. The ranger should know a lot about giants, but he shouldn't necessarily know that a related subspecies isn't affected by a certain magic item if he's never encountered them before. The player might, but the character doesn't know what creature types are. For all he knows, there might be lots of previously unknown giant breeds out there that you can shoot anti-giant arrows at. And there are - this just wasn't one of them.
If he had gone to a sage or a something, done some actual research on the matter, sure, but a DM isn't required to simply hand information to players for free. At best, he should get a knowledge check, but that's ultimately the DM's call, especially if the player doesn't think to ask.
Stop whining! It's a minor setback. The player was outsmarted fair and square. The campaign goes on, and there will be new opportunities for precious, precious loot. Chalk it up to a valuable lesson hard-earned.