Rapier doesn't give you that two-handed weapon boost with Power Attack, which is really handy if you're going against a person's Touch AC. And a katana is more thematic to kalashtar, in my opinion.Slaved said:Pretty nice build Fedifensor, I like it. Why katana though? Rapier would allow you to use a shield and get you a pretty nice critical range to play with.
Per page 44 of the ToB: "Stances are considered maneuvers for the purpose of meeting a prerequisite to learn a new maneuver." Good thing, too. It would be really hard to make a diverse warblade build without that rule. Also note that I "traded up" as I built the character level by level to 10th, swapping out maneuvers (not stances) at 4th, 6th, and 8th level.Also, do stances count as manuevers? If not then you cannot have battle leaders charge or press the advantage.
I've been working on the background. Given the kalashtar focus on mental talents (see Races of Eberron for a good discussion of this), the character is likely to be either an orphan or a rebel among his people. He has a few psionic feats, but he's less reliant on the power of his mind than a psionic warrior. However, the Diamond Mind technique begs to be invented by a kalashtar, and it could spur the development of a new method to fight the physical manifestations of the Dreaming Dark. I need to come up with some catchphrases derived from zen quotes, though ("No matter how hard the wind blows, the mountain cannot bow to it").Otherwise it looks like a lot of fun. I would like to have it in my group.
It can.Fedifensor said:Rapier doesn't give you that two-handed weapon boost with Power Attack, which is really handy if you're going against a person's Touch AC.
Fedifensor said:Rapier doesn't give you that two-handed weapon boost with Power Attack, which is really handy if you're going against a person's Touch AC. And a katana is more thematic to kalashtar, in my opinion.
Fedifensor said:Per page 44 of the ToB: "Stances are considered maneuvers for the purpose of meeting a prerequisite to learn a new maneuver." Good thing, too. It would be really hard to make a diverse warblade build without that rule. Also note that I "traded up" as I built the character level by level to 10th, swapping out maneuvers (not stances) at 4th, 6th, and 8th level.
Fedifensor said:I've been working on the background. Given the kalashtar focus on mental talents (see Races of Eberron for a good discussion of this), the character is likely to be either an orphan or a rebel among his people. He has a few psionic feats, but he's less reliant on the power of his mind than a psionic warrior. However, the Diamond Mind technique begs to be invented by a kalashtar, and it could spur the development of a new method to fight the physical manifestations of the Dreaming Dark. I need to come up with some catchphrases derived from zen quotes, though ("No matter how hard the wind blows, the mountain cannot bow to it").
Future advancement for the character would include Adaptive Style (to refresh Moment of Perfect Mind quicker and adapt to a changing battlefield) and a 2-level dip into Warmind (to get a few psionic powers like Force Shield). However, as I don't expect the campaign to go past 15th level, I'm not going to worry about planning things out too far.
Expansion isn't very useful until I can get the manifester level high enough to get minutes/level. As for Force Shield - +4 shield AC (with an additional +2 insight AC from chain of defensive posture) is worth the 2-level dip and a standard action at the start of a tough combat. Especially if I have a bit of warning before the combat starts.Slaved said:Makes sense. 2 Levels of war mind would be pretty funny as well, although using power points and a round for force sheild sounds like a poor option. Expansion however could be right up there with a good choice, except that it does not combo very well with mithril tornado, at least not nearly as well as it combos with whirlwind attack.
I was actually thinking of the Martial Discipline (Diamond Mind) property, to boost my attack roll. Drop into a Diamond Mind stance or use a Diamond Mind maneuver, and I'd get +3 to the attack roll. Right now, the best defense is a good offense...and I do have a lot of hit points.When you get the money adding the psionic weapon ability called parrying to your weapon might be a good idea as well. Mostly to help with your AC. Oh, I guess it does not work well with the war mind though.
Already taken that into account. I mainly plan to use the deep crystal when I need to hit hard and fast. I won't need it in any round when I use Insightful Strike, since the damage won't stack.Thinking of power points though it looks like you can only use your deep crystal weapon 4 times a day right now. You have to have at least 1 point remaining to be able to regain focus. It probably won't be a big deal, but be careful with that!
Taking 15 isn't quite worth it - yet. Once I get Greater Insightful Strike, that's about +10 damage over average, or a consistant 90 HP hit at 11th level. Still, most targets are going to have a Touch AC that's more than 5 points less than their regular AC, which makes Power Attack a better option on non-Insightful strikes. Deep Impact is also nice if I want to guarantee the hit on anything better than a natural 1.And something I just thought of, a character can expend their focus to take 15 on a concentration check. You are likely to be making it a touch attack instead but it is an option if you need consistant damage for the manuever more than a greater chance to hit. You might want to look into getting a psicrystal when you pick up the war mind levels. With another feat it can hold an extra focus for you, just in case.
NilesB said:It can.
Sweeping Strike is nice, but it does rely on getting your foes adjacent to each other.Kmart Kommando said:Sweeping Strike + Deep Impact + Power Attack + any hard-hitting Strike = scary opponent.
Well, my first character for the campaign was a Warforged Warlock, but I eventually switched characters out because one of the players kept insisting it was broken. The guy plays a Warforged Juggernaut that does tons of damage with a falcheon and Power Attack, so I'm not sure why he felt so threatened by my 4d6 Eldritch Blasts with Frightful Blast and Eldritch Spear blast invocations. Maybe it was the Fell Flight...I almost went for this one once, but I didn't want to make something broken and get Tome of Battle banned from our game.![]()