dead_radish said:Couple questions.
1. Is Kezzet joining us?
2. For the Tauren healer - do you want to work up a previous history for our characters, being as they are both Tauren? Perhaps their tribes have interacted in the past?
Seonaid said:Ok, first set of questions. I am willing to play an orc, and since d_r said you need arcanists, can an orc be a wizard/sorceror in WC? If so, let me know what changes need to be made to the class (up through level 4), if anything, since I don't have the WC books. Also, what, if anything, is different for the WC orc as opposed to the D&D orc? Actually . . . I don't have stats for an orc anything, since I only have the PHB. Ugh, after reading all this, I'm thinking maybe I need more sourcebooks than I have.![]()
dead_radish said:Couple questions.
1. Is Kezzet joining us?
2. For the Tauren healer - do you want to work up a previous history for our characters, being as they are both Tauren? Perhaps their tribes have interacted in the past?
seonaid said:For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.