Warcraft RPG "the haunting of barrenrim" [OOC - second wind]

Thanks, dead_radish, for your help. I'll read up on the threads and hopefully have something put together (or at least a bunch of questions and a concept) today or tomorrow.
 

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Ok, first set of questions. I am willing to play an orc, and since d_r said you need arcanists, can an orc be a wizard/sorceror in WC? If so, let me know what changes need to be made to the class (up through level 4), if anything, since I don't have the WC books. Also, what, if anything, is different for the WC orc as opposed to the D&D orc? Actually . . . I don't have stats for an orc anything, since I only have the PHB. Ugh, after reading all this, I'm thinking maybe I need more sourcebooks than I have. :(
 

Heh. It is somewhat of a change - the orcs get +2 con, -2 cha, I believe, but I don't have the books with me. They can rage an additional time/day if they take barbarian classes.

I don't remember the arcane caster info, but I can look it up tonight and give some info if no one has posted by then....

I can give the orc info as well tomorrow, if someone hasn't already posted it by then.
 


dead_radish said:
Couple questions.

1. Is Kezzet joining us?

2. For the Tauren healer - do you want to work up a previous history for our characters, being as they are both Tauren? Perhaps their tribes have interacted in the past?


Yeah. that could be possible.
I am open for suggestions!
Maybe a love-affair is in the air?? *grins*
 

Seonaid said:
Ok, first set of questions. I am willing to play an orc, and since d_r said you need arcanists, can an orc be a wizard/sorceror in WC? If so, let me know what changes need to be made to the class (up through level 4), if anything, since I don't have the WC books. Also, what, if anything, is different for the WC orc as opposed to the D&D orc? Actually . . . I don't have stats for an orc anything, since I only have the PHB. Ugh, after reading all this, I'm thinking maybe I need more sourcebooks than I have. :(


Orc traits:
+2 con, -2 int.
size: medium
speed: 30
Low light vision.
Battle rage: Rage 1/day (if barbarian, this is in addition to barbarian rage, if other class, only 1/day)
Weapon familiarity: treat orcish claws as martial, not exotic
weapon proficiency: get martial weapon proficiency for battleaxe
+2 racial bonus on Handle Animal (wolf) considered class skill for orcs.
+1 racial bonus attack bonus against humans.
Automatic Languages: Common and Orc
Bonus Languages: Goblin, Low Common, Taur-ahe
Favored Class: fighter.

as for the differences between sorcerers and wizards in D&D and WC are:
Not able to cast:
All monster summoning spells (I-IX)
All planar binding spells.
Following necromancy spells: animate dead, chill touch, circle of death, command undead, control undead, create greater undead, create undead, disrupt undead, energy drain, enervation, gentle repose, ghoul touch, halt undead, horrid wilting, soul bind, undeath to death.
They also get some new spells, in the WC-RPG book, but not many. I can post them tomorrow maybe. A few spells are also a little bit different then in D&D.

Oh, and btw! If you need any info from the DMG, just say so, I'd be happy to post some here.
I hope i dont breake any copyrights now :p
 
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For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks!

Kosk, Male Orc
Transmuter 4 (Prohibited: Enchantment & Necromancy)
Alignment: LN
Size: M
Age: 20
Height: 6'
Weight: around 200#
Eyes: Dark
Hair: Dark
Skin: Pale, but tanned

Str: 10 (+0) (2 pts.)
Dex: 14 (+2) (6 pts.)
Con: 15 (+2) (5 pts. before racial +2)
Int: 16 (+3) (13 pts. before racial -2 and level +1)
Wis: 9 (-1) (1 pt.)
Cha: 9 (-1) (1 pt.)

BAB: +2
Melee: Battleaxe, +2 attack, 1d8+0 damage, x3 critical, slashing
Ranged: Xbow, light, +4 attack, 1d8+2 damage, 19-20/x2 critical, piercing

HP: 14 (HD: 4d4+4)
Speed: 30'
Initiative: +2 (Dex)
AC: 10 base + 2 Dex + 1 item = 13
Touch: 12; Flat: 11
Fort: 1 base + 1 ability + 1 item = +3
Ref: 1 base + 1 ability + 1 item + 2 familiar = +5
Will: 4 base - 1 ability + 1 item = +4

Feats: Scribe Scroll (class), Toughness, Combat Casting
Languages: Common, Orc (starting); Low Common, Goblin
If I get to add another when my Int bonus goes up, it'll be Taur-ake.

Spells per day:
0: 4 (+1 Transmutation)
1: 3 + 1 bonus (+1 Transmutation)
2: 2 + 1 bonus (+1 Transmutation)

Spells known:
0: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing LIghts, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1: Shield, Mage Armor, Magic Missile, Expeditious Retreat, Enlarge Person
2: Web, Detect Thoughts, Locate Object, Blur, Invisibility, Whispering Wind

Skills:
Concentration: 7 ranks + 2 ability = +9 (+13 for defensive casting)
Decipher Script: 7 ranks + 3 ability = +10
Handle Animal (wolf): 2 racial -1 ability = +1
K/arcana: 7 ranks + 3 ability = +1
K/the planes: 1 rank + 3 ability = +4
Listen: 2 familiar - 1 ability = +1
Spellcraft: 7 ranks + 3 ability = +10
Spot: 2 familiar -1 ability = +1

Familiar:
Myev, female weasel
+2 natural armor
7 Int
Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells

Equipment:
Battleaxe.....................10gp...6#
Xbow, light...................35gp...4#
Bolts (10)......................1gp...1#
Backpack.......................2gp...2#
Bedroll...........................1sp...5#
Blanket, winter................5sp...3#
Flint & steel....................1gp...0#
Ink (1 oz. vial).................8gp...0#
Inkpen............................1sp...0#
Rations, trail.....................5sp...1#
Spell component pouch.......5gp...2#
Spellbook........................15gp...3#
Torch..............................1cp...1#
Waterskin.........................1gp...4#
Coins.....................170gp, 7sp, 9cp

Magic items:
Cloak of Resistance +1...1000gp...1#
Pearl of Power 1............1000gp...0#
Ring of Protection +1......2000gp...0#
Wand of Cure Light..........750gp...0#

TOTALS.......................5000gp...33# (light load)

Background: forthcoming
 
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dead_radish said:
Couple questions.

1. Is Kezzet joining us?

2. For the Tauren healer - do you want to work up a previous history for our characters, being as they are both Tauren? Perhaps their tribes have interacted in the past?

1. yes. I hope it is only one or two posts away.

2. it suits me either way. I think it's a nice idea with those combined backgrounds.

seonaid said:
For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks!

K/the planes is applicable: but you would have knowledge of the twisting Nether rather than the astral and the etheral. I have already plans how the nether would interact with the other planes, but I'll leave that for an adventure where one might aspire to clear the arcane of its taint ....

Kosk would know about all major religions, a bit more about demonism and shamanism that the light and the makers, but you would know such things exist.
Btw, all knowledges include the fields defined in 3.5, so K/religion includes knowledge about undead.

After turning a way from the burning legion, the orcs rediscovered under Thrall Shamanism, the whorship of nature spirits. This was a major factor that made the alliance with the Tauen possible.
Others include:
The holy light
Mystery of the Makers (Dwarfs discovering they were created by the titans)
Burning legion
Scourge

All items you bough are ok with me. I had no limits on cost per item. I see it this way: if you want a +2 weapon for 4k gp, you don't have much left.
The only thing that confuses me is that wand are spell trigger items, so how would your Wiz able to use the CLW wand? Maybe I miss something.

Yes, you dex gets added to your crossbow. Some might find this not realistic, but it sure works for me, as it keeps rules clean and simple.

I think your hp are off: you get 4d4+8 (Con 15) and +3 for toughness

everything else looks good. But pls post the ready char to the Rouges gallery thread.http://www.enworld.org/forums/showthread.php?t=69261

Raynex: your char looks fine to me. I did not do any fine computation, but my tendency is to trust the players in these matters.
Millclose: a goblin tinkerer is fine to me. if you need any help just say so. Maybe just post your fist try at it, and we'' work from there?

Ok, I will start composing an IC continuation with both the groups inside and outside of Barrenrims Great Hall.

Inside so far: Kezzet, Krosk, and Kiero.
I toos round several ideas how to include millclose's char, but i think we can improvise for some time without needing his stats, if he's ready to provide a background idea and a name.
 
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Ok, I made the changes, and posted in the RG. Since I got rid of the CLW, I have some extra money that I might spend. If I do, I'll let you know and I'll do it before we start.
 

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