dead_radish said:
Couple questions.
1. Is Kezzet joining us?
2. For the Tauren healer - do you want to work up a previous history for our characters, being as they are both Tauren? Perhaps their tribes have interacted in the past?
1. yes. I hope it is only one or two posts away.
2. it suits me either way. I think it's a nice idea with those combined backgrounds.
seonaid said:
For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks!
K/the planes is applicable: but you would have knowledge of the twisting Nether rather than the astral and the etheral. I have already plans how the nether would interact with the other planes, but I'll leave that for an adventure where one might aspire to clear the arcane of its taint ....
Kosk would know about all major religions, a bit more about demonism and shamanism that the light and the makers, but you would know such things exist.
Btw, all knowledges include the fields defined in 3.5, so K/religion includes knowledge about undead.
After turning a way from the burning legion, the orcs rediscovered under Thrall Shamanism, the whorship of nature spirits. This was a major factor that made the alliance with the Tauen possible.
Others include:
The holy light
Mystery of the Makers (Dwarfs discovering they were created by the titans)
Burning legion
Scourge
All items you bough are ok with me. I had no limits on cost per item. I see it this way: if you want a +2 weapon for 4k gp, you don't have much left.
The only thing that confuses me is that wand are spell trigger items, so how would your Wiz able to use the CLW wand? Maybe I miss something.
Yes, you dex gets added to your crossbow. Some might find this not realistic, but it sure works for me, as it keeps rules clean and simple.
I think your hp are off: you get 4d4+8 (Con 15) and +3 for toughness
everything else looks good. But pls post the ready char to the Rouges gallery thread.
http://www.enworld.org/forums/showthread.php?t=69261
Raynex: your char looks fine to me. I did not do any fine computation, but my tendency is to trust the players in these matters.
Millclose: a goblin tinkerer is fine to me. if you need any help just say so. Maybe just post your fist try at it, and we'' work from there?
Ok, I will start composing an IC continuation with both the groups inside and outside of Barrenrims Great Hall.
Inside so far: Kezzet, Krosk, and Kiero.
I toos round several ideas how to include millclose's char, but i think we can improvise for some time without needing his stats, if he's ready to provide a background idea and a name.