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Warcraft RPG??

Gah! Finally, a chance to get back here and respond to some more queries .... :)

I'll try to go in order here as much as possible (there's some catching up to do, eh!).

Darmyth: The rumour you heard regarding the number of races is incorrect; there are definitely more (MasterLich is in the ballpark on a couple). Regarding races and classes, everything works very much as in standard D&D, with the only "hard" restrictions appearing in certain prestige classes (a somewhat common possible PrC requirement in general). Yet certain races are noted as bearing an affinity for particular core classes, and some races actively avoid some core classes for various reasons.

MasterLich: You're hitting pretty close to the mark on most counts in your description of the sort of game you would run. I'll say first that all the significant elements of the setting in terms of races and classes are accounted for in the RPG. Secondly, many of the differences between races and the classes they take or avoid relate to the distinctions between divine and arcane magic -- distinctions that are handled nicely, I think, by the available PrC's and a few changes to how the core D&D classes work in the Warcraft setting. Suffice to say (for the moment) that divine and arcane magic take on very specific roles in the Warcraft RPG and so affect how some core and prestige classes work (also in connection to race). Hmm, I suspect that sounds vague, but .... :)

Wayside: Auras and AoE abilities are not canned per se, no. They're included for sure, such as in PrC's and in spells. Oh, and great quotation in your sig! Where's it from?

MasterLich: Right now, I don't think there's a confirmed specific release date for the game. The ads say "Summer 2003." Other than that, I cannot say.

tecnodemon: As I mentioned in an earlier post, and as Bob indicated in his comments on balance, the game is the Dungeons & Dragons Warcraft RPG, and it's meant to be easily if not highly compatible with a standard D&D game (if not a d20 fantasy game in general). It plays around some with how the core classes work, but you will have no problem using PrC's, spells, items, and so forth in non-Warcraft games -- you might just need to alter the setting assumptions at times.

On the art, OHMYGOD the pieces by Samwise Didier are absolutely wicked! :D And Chris Metzen's stuff is really fabulous as well. Right now, I think this book has some of the best art that I've seen in a D&D/d20 book to date.

Y'all might be intrigued to know as well that Bob contributed a goodly amount of "crunch" to the game. So, he definitely had quite a hand in making the game as balanced as possible. ;)

Seeing some excitement for the game is awesome. Heh, I can hardly wait to see it!


Take care,
Mike

P.S. Seems that Bob got back in here before I did. Yep, the spells are his! :cool:
 
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Thanks for that link, Beastman!

The interview actually addresses some of the questions posed here and fills in the gaps of my vagueness (thank God!).

So, the races will be goblin, high elf, human, Ironforge dwarf, night elf, orc, and tauren (plus a couple of half-breeds).

The primary focus of the setting in the core book is Kalimdor, post-Third War.

Release is supposedly set for July. :)

The next two books will be Manual of Monsters and Alliance & Horde Compendium.

Phew!


Take care,
Mike
 

You know, of all the questions I'd love to ask Bob (given that the game industry is somewhere I'm seriously looking at post-grad), it's the funny ones that actually make their way out. Like this one, it's been bugging me all day now: Your choice of screen name. Is Beazel Bludstone an old D&D character who makes a cameo in the computer game, or is it just the other way around? ;)

So when is the release date?

I almost laughed out loud when I read this. You're asking this of a Blizzard employee? To be more specific, not even a marketing guy who might make something up for you on the spot, but an actual Blizzard programmer? :D ;)

The primary focus of the setting in the core book is Kalimdor, post-Third War.

You all remember in The Matrix, where they're running away from the agents, everything is going well and it looks like they're going to make it, then they see the cat walk by twice? I just got that sort of "uh-oh" feeling here, dunno why. Maybe it's just that the sort of campaign I want to run has the vast majority of its focus in Azeroth and later Lordaeron - I would really really like to see a supplement with some cultural and demographic information on the eastern continent pre-war and during. Oh, and a massive unified timeline - I'd like to be able to say to players something like, "Sir, word from the south is that most of the expeditionary force didn't come back through the portal. Bit of cheerful news today though, Admiral Proudmoore is now the father of a healthy young daughter."

Thanks again for taking your time to answer our questions, guys. I love the Warcraft world, it's great to see it getting a proper treatment.

--Impeesa--
 

Beazel Bludstone etymology

Ok... you asked for it!

My "computer name" dating back to high school some 18 years ago was Beelzebob. That was me thinking it was a funny take on Beelzebub but with my name on the end replacing the bub.

One day I tried to get Beelzebob on a new computer system of some kind. I think this was in college. I couldn’t get it -- taken. I chose to rework the name to Bealzebob, and that one worked.

Many years went by like that, and then one day along came a game called EverQuest. I didn't want to use such a long name as Bealzebob so I started considering Bealz. I almost went with that but then got the notion to swap the 'z' and 'l' to Beazl. I figured it needed another vowel, so I added an 'e' for Beazel. In EQ when you gain 20th level you are allowed a last name. I had never needed a 2nd name before for Beazel, so I made one up on the spot and picked Bloodstone. It seemed like a good Dwarf name, and I was playing a Dwarven Warrior. I changed the spelling to Bludstone just to be different.

When War3 came along and we decided one of the alliance heroes would be a Mountain King, I of course had to add my name to the string file for hero names.

Beazel Bludstone, the War3 Mountain King, was born.

--Bob
 

Impeesa said:
I almost laughed out loud when I read this. You're asking this of a Blizzard employee? To be more specific, not even a marketing guy who might make something up for you on the spot, but an actual Blizzard programmer? :D ;)

Hey! It's done, when it's done. I like the dedication for quality over quantity and speed, it makes for a longer lasting product.

Oh, btw. Did you folks inform the distributors and the retailers? I haven't seen Warcraft show up on my RPG order form yet...
 

Cergorach said:


Hey! It's done, when it's done. I like the dedication for quality over quantity and speed, it makes for a longer lasting product.

I like it that way too, there's a reason why Simcity 2000 is the only non-Blizzard game perched atop my computer case at home. I just thought one would know better than to ask. ;) I'm always reminded of a movie I saw about Michaelangelo in high school... he's painting away at the ceiling, the pope is going "When will you make and end?" and he keeps answering "When I'm finished!" :D

--Impeesa--
 

Cergorach said:


Hey! It's done, when it's done. I like the dedication for quality over quantity and speed, it makes for a longer lasting product.

Oh, btw. Did you folks inform the distributors and the retailers? I haven't seen Warcraft show up on my RPG order form yet...

The one and only online-shop i know of where you can preorder WC RPG is at www.pegasus.de, although i do not know if the are delivering out of germany. have preodered my copy about one month ago.
 


Dragonblade raises a good point. Without that, how am I going to run the battle of Blackrock Spire? I mean, there would have to be some serious back-and-forth on the morale modifiers every time Lothar or Doomhammer scores a solid hit on the other... ;)

--Impeesa--
 

Re: Mass combat?

Dragonblade said:
Considering the source material, does this game have a d20 mass combat system in it?

In the interview linked to by Beastman, it's mentioned that the Alliance & Horde Compendium will have mass combat rules. That's as much as I know right now; I won't see the manuscript for a while yet.

:)


Take care,
Mike
 

Into the Woods

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