FDP Mike
First Post
Gah! Finally, a chance to get back here and respond to some more queries .... 
I'll try to go in order here as much as possible (there's some catching up to do, eh!).
Darmyth: The rumour you heard regarding the number of races is incorrect; there are definitely more (MasterLich is in the ballpark on a couple). Regarding races and classes, everything works very much as in standard D&D, with the only "hard" restrictions appearing in certain prestige classes (a somewhat common possible PrC requirement in general). Yet certain races are noted as bearing an affinity for particular core classes, and some races actively avoid some core classes for various reasons.
MasterLich: You're hitting pretty close to the mark on most counts in your description of the sort of game you would run. I'll say first that all the significant elements of the setting in terms of races and classes are accounted for in the RPG. Secondly, many of the differences between races and the classes they take or avoid relate to the distinctions between divine and arcane magic -- distinctions that are handled nicely, I think, by the available PrC's and a few changes to how the core D&D classes work in the Warcraft setting. Suffice to say (for the moment) that divine and arcane magic take on very specific roles in the Warcraft RPG and so affect how some core and prestige classes work (also in connection to race). Hmm, I suspect that sounds vague, but ....
Wayside: Auras and AoE abilities are not canned per se, no. They're included for sure, such as in PrC's and in spells. Oh, and great quotation in your sig! Where's it from?
MasterLich: Right now, I don't think there's a confirmed specific release date for the game. The ads say "Summer 2003." Other than that, I cannot say.
tecnodemon: As I mentioned in an earlier post, and as Bob indicated in his comments on balance, the game is the Dungeons & Dragons Warcraft RPG, and it's meant to be easily if not highly compatible with a standard D&D game (if not a d20 fantasy game in general). It plays around some with how the core classes work, but you will have no problem using PrC's, spells, items, and so forth in non-Warcraft games -- you might just need to alter the setting assumptions at times.
On the art, OHMYGOD the pieces by Samwise Didier are absolutely wicked!
And Chris Metzen's stuff is really fabulous as well. Right now, I think this book has some of the best art that I've seen in a D&D/d20 book to date.
Y'all might be intrigued to know as well that Bob contributed a goodly amount of "crunch" to the game. So, he definitely had quite a hand in making the game as balanced as possible.
Seeing some excitement for the game is awesome. Heh, I can hardly wait to see it!
Take care,
Mike
P.S. Seems that Bob got back in here before I did. Yep, the spells are his!

I'll try to go in order here as much as possible (there's some catching up to do, eh!).
Darmyth: The rumour you heard regarding the number of races is incorrect; there are definitely more (MasterLich is in the ballpark on a couple). Regarding races and classes, everything works very much as in standard D&D, with the only "hard" restrictions appearing in certain prestige classes (a somewhat common possible PrC requirement in general). Yet certain races are noted as bearing an affinity for particular core classes, and some races actively avoid some core classes for various reasons.
MasterLich: You're hitting pretty close to the mark on most counts in your description of the sort of game you would run. I'll say first that all the significant elements of the setting in terms of races and classes are accounted for in the RPG. Secondly, many of the differences between races and the classes they take or avoid relate to the distinctions between divine and arcane magic -- distinctions that are handled nicely, I think, by the available PrC's and a few changes to how the core D&D classes work in the Warcraft setting. Suffice to say (for the moment) that divine and arcane magic take on very specific roles in the Warcraft RPG and so affect how some core and prestige classes work (also in connection to race). Hmm, I suspect that sounds vague, but ....

Wayside: Auras and AoE abilities are not canned per se, no. They're included for sure, such as in PrC's and in spells. Oh, and great quotation in your sig! Where's it from?
MasterLich: Right now, I don't think there's a confirmed specific release date for the game. The ads say "Summer 2003." Other than that, I cannot say.
tecnodemon: As I mentioned in an earlier post, and as Bob indicated in his comments on balance, the game is the Dungeons & Dragons Warcraft RPG, and it's meant to be easily if not highly compatible with a standard D&D game (if not a d20 fantasy game in general). It plays around some with how the core classes work, but you will have no problem using PrC's, spells, items, and so forth in non-Warcraft games -- you might just need to alter the setting assumptions at times.
On the art, OHMYGOD the pieces by Samwise Didier are absolutely wicked!

Y'all might be intrigued to know as well that Bob contributed a goodly amount of "crunch" to the game. So, he definitely had quite a hand in making the game as balanced as possible.

Seeing some excitement for the game is awesome. Heh, I can hardly wait to see it!
Take care,
Mike
P.S. Seems that Bob got back in here before I did. Yep, the spells are his!

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