mattcolville
Adventurer
I've long been a fan of D&D games with enough politics to support big engagements, Battles. To that end, I was the head designerman on Eden Studio's Book of War, but that product was way too complex. At the time, it reflected my attitudes and the robust design of D&D3, but I think I made a couple of core mistakes, including the assumption that a Battle should have it's own rules and be as complex as an Encounter.
When D&D4 came out, I wanted a simpler system that reflected the depth and style of design in the new edition of D&D, and one that didn't act like its own separate game, without being TOO abstract, like...an extended skill test.
This is the result.
Warfare for D&D4 | SquareMans
It's a long post because I walk you through the rules as my players experienced them, so it's the rules and advice on how to deploy them.
These aren't even really an Alpha, they need someone to make dozens of units with special abilities and that's not something I'm willing to do for free.
But that's the beauty of the web. Anyone can take this and monkey with it as long as they attribute the original author.
When D&D4 came out, I wanted a simpler system that reflected the depth and style of design in the new edition of D&D, and one that didn't act like its own separate game, without being TOO abstract, like...an extended skill test.
This is the result.
Warfare for D&D4 | SquareMans
It's a long post because I walk you through the rules as my players experienced them, so it's the rules and advice on how to deploy them.
These aren't even really an Alpha, they need someone to make dozens of units with special abilities and that's not something I'm willing to do for free.
