Iku Rex said:
You can combine a flurry of blows with natural weapon attacks. As people have pointed out you can't use natural weapons as part of a flurry. However, the natural attacks are in addition to, not part of, the flurry.
This is confirmed in the official FAQ.
A warforged monk might want to look into feats like Jaws of Death (RoE) and Second Slam (also RoE). (Both grant an extra natural attack.)
So in theory:
Warforged monk
+Battlefist
+Improved natural attack (MM)
+Jaws of Death (RoE)
+Second Slam (RoE)
+Cold Iron Tracery
+Silver Tracery
+Bracers of armor +8
+Amulets of mighty fists +5
+Monks belt
Plus you could enchant the battlefists and natural armor to have +10 in non-base attack bonuses (aka fortification, invulnerability, silent moves for armor, holy, shocking, frost, flame, ghost touch, and speed for the battlefists).
So for attacks you would have (at 12th lvl) (at which level you have the 5 feats that would be necessary)
4 (w/haste, 3 w/o) attacks at full bab, 1 attack at bab-5 for (2d8 -> (imp nat attack) 4d6 -> (battlefists) 4d8) 4d8 +str each
2 Slam attacks for 1d6 +str/2 at bab-5
1 Bite attack for 1d8 +str/2 at bab-5
If you can somehow get the Righteous Might spell cast on you:
Regular attacks at 8d6+str
Slams at 1d8 + str/2
Bite at 2d6 + str/2
as well as +8 str
wow, never thought about it before, but i am thinking a warforged monk could actually keep up with a fighter or barbarian with the right selections. If you put the rest of the levels as a fighter you could have an extra 5 feats to play with, for a total of 7 more feats, as well as full bab progression to get you 5 base attacks. and imho you wouldnt really be losing out on much other than the skill progression. Also, the tracery feats could easily be replaced as CI and silver would only really be useful till you got magic items with significant + to hit.
Is this correct? or is there something i am missing?