Warforged: How much does their adamantine/mithral sell for?

trollwad said:
"Once a party is high enough level turning the surrounding rock to mud to remove the gates, shrinking, portable holing, or teleporting the tons of metal, then melting it down is a pretty trivial task. I believe that mistake ended up giving the party something like 6 million gp. Yeah, that was the end of that campaign..."

It should be noted, the adventure this appears in is a first level adventure. You're not going to be taking about Rock to Mud spells, portable holes or the like (at least, initially).
 

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Glyfair said:
It should be noted, the adventure this appears in is a first level adventure. You're not going to be taking about Rock to Mud spells, portable holes or the like (at least, initially).

Dagnabbit! I played that adventure, and my character rolled an Appraise check on the doors. The DM told me it was just "fool's adamantine"!

Cheers,
Vurt
 

A house-rule I saw mentionned in one of such discussions, and that I like very much, is that the reason Adamantine is so strong is because it is unalterable.

Adamantine ore can be melted, refined, and forged into something. But as soon as it cools off, it will not budge anymore. In other words, a massive adamantine door can be used only to be placed in a massive doorway (with robust hinges, because it's heavy). You can't melt it and use it for something else. There are no such thing as adamantine scraps.

You'll notice that the cost of adamantine items doesn't vary that much according to the weight (just look at the blanket cost of adamantine weapons). They vary according to the work a smith has to do in order to build it.

With that rule in mind, I'd say adamantine ore is in fact rather cheap and refined adamantine is worthless. You have bits of adamantine wires extracted from a warforged's carcass. Good for you. If you manage to find a use for them, you'll be lucky! But otherwise, they're pretty much nothing more than curios.

At least, honest-to-goodness biological bones can be easily sculpted into crude tools or weapons or flutes or snowgoggles or something.


Of course, this doesn't solve the problem of mithril-laced warforged bodies.
 

Selling off warforged 'skin' for profit is a sure way to get yourself in very very very very bad with the Lord of the Blades. You're gonna need to sell the stuff to a very seedy smith in the first place...no reputable smith would buy it, and would report you immediately as trying to offload it. The seedy smith would probably buy it from you and then turn around and sell you out to the Lord of the Blades. And you would probably only be able to sell it for a fraction of the price. Selling on the black market isn't meant for YOUR profit.
 

ThirdWizard said:
I can't imagine coming back with warforged plating is too different to citizens of a city than adventurers regularly coming in with bloody magical/masterwork armor.


I tend to CLEAN the armor first
 

cmanos said:
Selling off warforged 'skin' for profit is a sure way to get yourself in very very very very bad with the Lord of the Blades. You're gonna need to sell the stuff to a very seedy smith in the first place...no reputable smith would buy it, and would report you immediately as trying to offload it. The seedy smith would probably buy it from you and then turn around and sell you out to the Lord of the Blades. And you would probably only be able to sell it for a fraction of the price. Selling on the black market isn't meant for YOUR profit.

As a warforged myself (in that campaign), I've taken to smithing as a necessity.

Oh, and I get hints that the Lord of Blades already is a little pissed off at us.

Additionally, if he weren't, I'd think that LoB would be a prime person to sell to.
 

cmanos said:
I tend to CLEAN the armor first

I wish my players would do that. They tend to wrap it in the bloodly beast hides that they inevitably skin off everything they kill along with the decapitated head of said beast. This leads to a very messy situation, though usually not easily noticed by casual observers until they open it up...
 

ThirdWizard said:
I wish my players would do that. They tend to wrap it in the bloodly beast hides that they inevitably skin off everything they kill along with the decapitated head of said beast. This leads to a very messy situation, though usually not easily noticed by casual observers until they open it up...

See, that that's why they get only half value.

Now if I could only figure out why *we* get only half value. Our stuff looks just as good as the next guy's.
 

I would say.

200 GP for a normal "collection of spare parts" or 400+ GP in a [live]disabled state since you have a soul that is "trapped".

300 GP to 500 GP for mithril or adamant "collection of spare parts" without extra for being in a [live] disabled state since the poor forged is getting stripped to death soon.

Any less than that is insulting [which shady merchants should be paying]. The raw materials and intricate workings have to be woth something to somebody. Hell even CURSED magic items have value in D&D. It is bad enough the warforgies are not edible, they should at least have a predator of some type, even motivated by greed, rather than hunger.
 
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