Imperialus
Explorer
Glyfair said:Good luck getting out from where they're buried. Especially considering the area you're likely to be bringing it though is probably one of the most crime-ridden areas of Sharn.
God Bless portable holes
Glyfair said:Good luck getting out from where they're buried. Especially considering the area you're likely to be bringing it though is probably one of the most crime-ridden areas of Sharn.
Estlor said:What continually amazes me is how people keep asking this question under the assumption that taking the adamantine body of a warforged is like looting armor off of a fallen foe.
Um, no.
It's like flaying the warforged and trying to sell its skin for profit! Within the scope of the D&D game that sound like a very evil act. Mutilating and desecrating bodies for jollies? What's next, kicking puppies?
Klaus said:On the issue of the Adamantine Doors from The Forgotten Forge:
1 - There's no way short of a Portable Hole to get them out of the ruins, since the only way out is a small hole that leads to a vertical shaft and is located 6' off the floor.
Klaus said:2 - The entire ruin is property of House Cannith, being an ancient forge, and they'll probably frown on cutting out chunks of such an archaeological find.
Klaus said:3 - A 6-pound adamantine battlexe costs 3010 gp, whereas a 1-pound adamantine dagger costs 3002 gp. You can see here that the ammount of adamantine used has next-to-no bearing on the value of an item, it's the craftsmanship that costs so much. One possible explanation for this is that you'd need a special super-hot forge, expert smiths and secret techniques to forge adamantine, so even if you drop a 1000-pound chunk of adamantine on a buyer's lap, you'd get little in return. At most, if a buyer could be convinced to use the doors as-is (and cut a fitting hole in his house to put them), you'd get around 6000 gp for the set of double doors.
4 - Same goes for a warforged with adamantine body: you'd need som many special tools to extract, refine and reshape the adamantine from its body that it wouldn't be cost-effective to do it.
Klaus said:In the case of a warforged, the PCs' best bet would be to stick it into a bag of holding and sell the inert body back to House Cannith, although that still counts as body trafficking by the Code of Galifar (warforged are treated as any other sentient race, with equal rights and protection).
ARandomGod said:But yes, it's pretty clear that the game designers didn't *mean* for it to sell for all that much. On the other hand, if someone could make an alloy that gives DR 2 by adding an insignificant amount of adamantine to normal armor, that opens up an entirely different can of worms. I mean, why not pay that extra 5 GP and lace your armor with adamantine for DR2?
ARandomGod said:It's not evil unless the warforged in question was still alive at the time. Of course, that moves us into a good/evil discussion, and I know that there are people out there who disagree with me on what's good and evil. They're wrong, of course, but once again that's MY opinion. ^_^
Yea well, I advise that you don't plan on telling them about it.
^_^
Estlor said:What continually amazes me is how people keep asking this question under the assumption that taking the adamantine body of a warforged is like looting armor off of a fallen foe.
Um, no.
It's like flaying the warforged and trying to sell its skin for profit! Within the scope of the D&D game that sound like a very evil act. Mutilating and desecrating bodies for jollies? What's next, kicking puppies?
Estlor said:It's like flaying the warforged and trying to sell its skin for profit! Within the scope of the D&D game that sound like a very evil act. Mutilating and desecrating bodies for jollies? What's next, kicking puppies?
GSHamster said:And yet using the scales of a red dragon to make armour is a proud tradition. Or is this now evil as well?