Warforged: How much does their adamantine/mithral sell for?

Glyfair said:
Keith has said the intent is for the armor to only be laced with mithril and adamantine. There isn't enough to salvage for anything significant.

Also, trying to do so is sort of like harvesting organs from elves and dwarves you kill to sell for profit (or use for experiments). The people who would likely be interested in the products aren't very likely going to like where it came from.

So it's enough to give a +6 to AC, but not enough to have any real value?

Kind of odd reasoning...i understand it's Keith's explanation and now yours, but very odd.

Banshee
 

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Gez said:
A house-rule I saw mentionned in one of such discussions, and that I like very much, is that the reason Adamantine is so strong is because it is unalterable.

Adamantine ore can be melted, refined, and forged into something. But as soon as it cools off, it will not budge anymore.

I don't know, it would make it pretty much impossible to repair damaged armor/weapons (like a partially sundered sword, for instance). :\
 

Unmeltable Adamantine is called Adamantium :P
Seriously I think an Adamantium warforged should be worth the same as an equivalent suit of armour. No more no less.
 

Sledge said:
Unmeltable Adamantine is called Adamantium :P
Seriously I think an Adamantium warforged should be worth the same as an equivalent suit of armour. No more no less.
The problem with that, from a metagame perspective, is that a 1st level character doesn't have what it takes to defend a 16,500 gp item, so the warforged race would be killed off PDQ by people who wanted them for their bodies.
 

HeavyG said:
I don't know, it would make it pretty much impossible to repair damaged armor/weapons (like a partially sundered sword, for instance). :\

Well, you'd need raw adamantine ore to fix the damaged item. That could be forged on the damaged armor/weapon to patch missing chunks.


But adamantine items are supposed to be hard to damage anyway. It's kinda an all-or-nothing deal, either it's intact or it's broken, no middle way.
 

Staffan said:
The problem with that, from a metagame perspective, is that a 1st level character doesn't have what it takes to defend a 16,500 gp item, so the warforged race would be killed off PDQ by people who wanted them for their bodies.

Yea.
Really they don't even have that it would take to defend a MW suit of normal full plate. (Although since the adamantine in the armor only grants dr2/adamantine, I'd say that there's only enough for medium armor... which is dr2/A and +10,000... so a total of 11500 worth of armor would be a better approximate value if someone were to try to buy equal armor).
 

If a DM decides to let players scrape some adamantine/mithral from a fallen warforged, it must be taken in account when calculating treasure for the encounter.
 

Okay on further consideration I have to admit, that the whole wacky warforged idea just doesn't work without massively tweaking reality. Even if the value of adamantine is completely from the crafting process (which really ruins the craft system for 3.X) that 1st level warforged still represent a tremendous investment of resources. Economically most warforged never have that many resources and therefore not be worth the investment. So two choices either you don't use warforged or you hand wave all those expensive details. "That isn't really adamantine at all. It is just commonly thought to be because of the extra toughness. However this extra toughness is merely a result of another layer of steel on top. 'Those mithral' ones are just the same. Less iron, higher quality steel."
 

Sledge said:
Okay on further consideration I have to admit, that the whole wacky warforged idea just doesn't work without massively tweaking reality. Even if the value of adamantine is completely from the crafting process (which really ruins the craft system for 3.X) that 1st level warforged still represent a tremendous investment of resources. Economically most warforged never have that many resources and therefore not be worth the investment. So two choices either you don't use warforged or you hand wave all those expensive details. "That isn't really adamantine at all. It is just commonly thought to be because of the extra toughness. However this extra toughness is merely a result of another layer of steel on top. 'Those mithral' ones are just the same. Less iron, higher quality steel."

Hey.
There you go. That way actually works best. They aren't adamantine at all... just in their construction they're almost as strong as adamantine, hence the DR2/Adamantine as opposed to DR3/Adamantine for the heavy armor. And they're not actually mithral, they're just built very fluidly, like mithral would be.

Still I'd say that you could sell the armor scrapings for *some* cash.

And I really like the trapped soul idea.

Edit: It also gets rid of another pesky little detail, that I've yet to meantion.

DR/Adamantine.

A warforged with adamantine body, or even the Improved Damage Reduction warforged feat, would by RAW (as I understand it) be able to ignore DR/adamantine if the warforged used his natural slam attack. But with this interpretation you *could* say that you get DR/adamantine, but it's really very very slightly weaker than real adamantine, and so you don't naturally overcome real adamantine's DR. ALthough you would still, naturally, be able to overcome other warforged's DR/adamantine.
 
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