Warhammer Fantasy Roleplay n00bie


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VirgilCaine said:
Seems so. I made one for the first time (for no reason at all) Friday night in about 20 minutes I think--didn't take long at least.

You roll randomly for your starting career after choosing a race (human, elf, dwarf or halfing). You make about five choices in your Skills and Talents between Skill A or Skill B, copy down trappings and common equipment, and choose your free advance and where you want to exercise your Mercy of Whoozit to raise one of your stats.
Then you play, apparently.

Sounds great. I am new to Star Wars d20 and character creation didn't take too long, but it much longer than 20 minutes.

Huh. I thought creating characters was the most fun.... when creating NPCs, my players screw up my plans ;)
 

Yah! I received my book

Visually the book looks great. I only had time to thumb through it and read the first two chapters. Overall, it seems like an easy and fun system. I am not big on the "random career" idea, but I'm coming around.

From my flipping around, I liked the mohawked dwarf class (?). I especially liked the advice to throw food and dice at players that are taking themselves too seriously.
 

ssampier said:
I am not big on the "random career" idea, but I'm coming around.

give it a try and see where you stand. i like it because sometimes it forces you to come up with interesting background ideas to justify an otherwise wacky character, but i agree that sometimes, or in certain campaigns, it shouldn't be used.
 

The nigh-utterly-random method of pc generation- including starting career- has always, always appealed greatly to me. :)

My character in omrob's WHFR campaign is an elven seaman. I'm a lush. :)

Hey, don't mock me! I surivived a combat!
 

Thing about random careers is that it is just your starting basic career. If you really want to be a wizard's apprentice, you can get there from anywhere for an extra 100 ep (and a cooperative GM). One of the fun things about the game from an RP perspective is that in the natural course of events, assuming you don't die, you will become powerful and prestigeous in some advanced career, but you can always look back on your humble origins as a leech catcher, or what have you. Your starting race also gives you some level of choice about a starting career, like elves are much more likely to be spellcasters or scholars, dwarves are more likely to be fighter types, and halflings are more roguily inclined. Humans are more pot luck.
 

tarchon said:
Thing about random careers is that it is just your starting basic career. If you really want to be a wizard's apprentice, you can get there from anywhere for an extra 100 ep (and a cooperative GM). One of the fun things about the game from an RP perspective is that in the natural course of events, assuming you don't die, you will become powerful and prestigeous in some advanced career, but you can always look back on your humble origins as a leech catcher, or what have you. Your starting race also gives you some level of choice about a starting career, like elves are much more likely to be spellcasters or scholars, dwarves are more likely to be fighter types, and halflings are more roguily inclined. Humans are more pot luck.

That makes sense. Since I will GM, I'll probably be fairly generous what career exits are allowed.
 

the Jester said:
The nigh-utterly-random method of pc generation- including starting career- has always, always appealed greatly to me. :)

My character in omrob's WHFR campaign is an elven seaman. I'm a lush. :)

Hey, don't mock me! I surivived a combat!

SEA-Man. Hahhahahahhahahh!
 

ssampier said:
From my flipping around, I liked the mohawked dwarf class (?). I especially liked the advice to throw food and dice at players that are taking themselves too seriously.

:confused: So the chance of success in defeating evil is proportional to the seriousness of the game?
 

VirgilCaine said:
:confused: So the chance of success in defeating evil is proportional to the seriousness of the game?

Warhammer Fantasy Roleplay page 11 said:
... Should anyone start querying the rules, citing martial arts training, historical precedent, or even, Gods forbid, logic, the GM is fully within their rights to throw dice, food, or even this book at the offender. WFRP is a game, not real life.

There you go. Fun is more important.
 

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