Warhammer Fantasy vs. 40k roleplaying


log in or register to remove this ad

Running around headless setting people on fire is pretty damn awesome. But do the critical charts include hazards derived from imaginary turtles? A serious oversight if they do not, imho...
 

How many games lets you run around headless and covered in flames, lighting your team mates on fire? Huh?
Don't know about that, but...

"Foe's head is but a charred stump. Sadly, foe cannot handle the loss and dies instantly. Add +10 to your next roll."

"Blow to back of neck paralyzes foe from the shoulders down. +30 hits. Foe is unhappy."

"Blast annihilates foes entire skeleton. Foe is reduced to a gelatinous pulp. Try a spatula."

"Foe's nervous system acts as a superconductor. Foe's sad instant death provides all witnesses with a fine light show. Add +15 to your next roll."

"Strike foe in heart. Foe dies instantly and falls upon you. You then take 20 hits and are pinned for 6 rounds."

"In a clear attempt to gross everyone out, target bleeds through all his pores. He is at -90, +30 hits, 12 hits/round, and is stunned for 6 rounds before losing consciousness (if not before)."
 


Don't know about that, but...

"Foe's head is but a charred stump. Sadly, foe cannot handle the loss and dies instantly. Add +10 to your next roll."

"Blow to back of neck paralyzes foe from the shoulders down. +30 hits. Foe is unhappy."

"Blast annihilates foes entire skeleton. Foe is reduced to a gelatinous pulp. Try a spatula."

"Foe's nervous system acts as a superconductor. Foe's sad instant death provides all witnesses with a fine light show. Add +15 to your next roll."

"Strike foe in heart. Foe dies instantly and falls upon you. You then take 20 hits and are pinned for 6 rounds."

"In a clear attempt to gross everyone out, target bleeds through all his pores. He is at -90, +30 hits, 12 hits/round, and is stunned for 6 rounds before losing consciousness (if not before)."

To quote "Sample Combat" from elsewhere:

The party of bold/stupid/erstwhile and ignorant members (perfect =][= material really) was investigating a psychic disturbance up on a large hillock of shale and scree. Upon getting most of the way up, the Arbites slips arse over head on loose scree and goes tumbling down, taking the Scum with him in the process, in a manner which would please the chaos gods with it's twisted irony... though the Arbites denying it was deliberate as they tumble down together.
Both him and the Scum are really busted up in a tangled mess of broken bones, skulls and dirt at the bottom of the hill, erstwhile (and stupid) Psyker decides to save the day by announcing that he'll fix them up and before Angry Nun can finish screaming out 'no don't the veil is weak here!' he's happily botching a power roll.

"A Horror of the ruinous ones appears!"
Arbites promptly passes out in fear
Scum runs screaming, defecating and hobbling
Tech Priest runs behind the truck soiling his robes
Psyker, runs screaming in order to die tired
Angry Nun, gets angry(er)


DING DING
Round One!
Horror sets Psyker on fire and sets off in pursuit
Angry Nun hauls out 10G sawn-off and holy plasms of banishing, proceeds chasing the Horror (Bold and Stupid!)
Psyker, burns a bit but is still mostly functional at running
Tech Priest snaps a shot off at the horror with las-carbine, doesn't do very much, resumes hiding
Scum, 'weeeeza gunna diiiiiie!' runs screaming for cover
Arbites, zzzz


DING DING
Round Two!
Horror lands a good old fire-bolt to the back of the Psyker and sets the truck on fire
Angry Nun scores a good hit with some banishing water and hurts the Horror a bit
Psyker is in a fair bit of pain, still on fire and running around going "Ow! Ow! Ow! Oh god it burns!"
Tech Priest notices the sacred machine is in pain and needs fixing
Scum, does what scum do and hides under the truck
Arbites... zzzz


DING DING
Round Three!
Horror bolts the Psyker a bit more
Angry Nun grievously hurts the Horror a bit more
Psyker is still on fire and roughly at about 0 wounds and about to go into criticals, agony level of about 8/10
Tech Priest is doing badly at putting fire out
Scum, catches fire underneath the truck
Arbites... zzzz


DING DING
Round Four!
Horror blows the foot off the Psyker with a bolt
Angry Nun is busting up the Horror pretty good, but a bad roll on the dice means a lot less damage than hoped (even after a re-roll on a fate point)
Psyker, still on fire, minus foot and now crawling in agony
Tech Priest managing to get the truck fire under control
Scum, rolls around on fire
Arbites... wakes up, shrieks a bit and passes out again


DING DING
Round Five!
Horror lands another bolt...
Angry Nun snaps off some serious pain on the Horror, he's looking very wobbly now
Psyker, detonates in a shower of meat, shrapnel, armour and exploding munitions
Tech Priest gets injured by chunks of Psyker
Scum gets injured by chunks of Psyker, while still on fire
Arbites, zzzz


DING DING
Round Six!
Angry Nun vs Horror at the same initiative
Angry Nun pulls trigger on sawn down shotgun
Horror lets loose with a Psychic Scream
Angry Nun falls down on 5pts of Fatigue, Horror explodes in shower of gibs and goes back to whence it came
Psyker, rains down on the landscape in burning chunks
Tech Priest puts the Scum out
Scum, much happier that he' not on fire anymore
Arbites, zzzz
 

I have one question though in regard to Warhammer Fantasy. If your character starts out with a 25 in Weapon Skill, for instance, and then when you take your first career it has for its advance table (WS +20%). This new career means you can train your Weapon Skill 4 times basically (+5% each advance). So when you finish this career your new Weapon Skill will be 45%.

Now let's say you take your second career and it has for its advance table Weapon Skill +30%. Does this mean you can only train Weapon Skill 2 more times? I ask this becuase your first career advance table was WS +20% and the new career advance table is WS +30%, so you would only get to train up your WS the 10% difference between the old career and the new one? This means you could advance WS 2 more times in your new career since your last career.

Or does this new career mean you can train WS another entire 30% more after all you have done in past careers?
 

I have one question though in regard to Warhammer Fantasy. If your character starts out with a 25 in Weapon Skill, for instance, and then when you take your first career it has for its advance table (WS +20%). This new career means you can train your Weapon Skill 4 times basically (+5% each advance). So when you finish this career your new Weapon Skill will be 45%.

Now let's say you take your second career and it has for its advance table Weapon Skill +30%. Does this mean you can only train Weapon Skill 2 more times? I ask this becuase your first career advance table was WS +20% and the new career advance table is WS +30%, so you would only get to train up your WS the 10% difference between the old career and the new one? This means you could advance WS 2 more times in your new career since your last career.

Or does this new career mean you can train WS another entire 30% more after all you have done in past careers?
No, you get to advance "only" the remaining two 5 % increments.
 


One additional question.....I see that skills work by taking the skill and looking at what attribute it is linked to and then rolling under that attribute in order to be successful on a skill test. So for instance, if you have the basic skill Gamble (Intelligence) and your Intelligence score is 40%, you must roll under 40% on the percentile dice in order to be successful in using this skill.

However, how would you treat an unskilled attempt? For what I can see you get no advantage for having a skill from a class except that you can use this skill now. Can you never make an unskilled attempt and if so, do you take any kind of penalty for not having the skill? I could not find anywhere in the rules that cover unskilled attempts.

What if you are in a tavern and you want to gamble against an NPC there but Gamble is not a class skill for you? Does that mean you cannot attempt to do so? Or is there some kind of way to handle unskilled attempts but simply at a minus?
 


Pets & Sidekicks

Remove ads

Top