Warhammer FRP 2e: Paths of the Damned OOC [Recruiting Alts]

Wilphe: Winifred looks fine. I'm looking forward to her background. (Poor village in Middenland? Nice.)

Anyone Interested?: Here's the deal. Char-gen is basically by the book with the following two exceptions. One, I roll for your careers once you give me a race. You get the two rolls I make as well as their inverses (if I roll 37 and 64 for your careers, you could choose your career as if you had rolled a 37, 46, 64, or 73). Two, you can only use material from books that you and I own. If you own Sigmar's Heirs, then you're eligible to use the careers from it. If you don't, you can't. Simple enough. :) If anyone's interested, post here, and we'll get it going. I'm taking one more.

Nick
 

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Here is my character again.


Code:
[B]Name:[/B] Ottokar Kurtzlander
[B]Race:[/B] Human-Ostlander           
[B]Career Path:[/B] Initiate

[B][u]Personal Details[/B][/u]
[B]Gender:[/B] Male           [B]Age:[/B] 20
[B]Date of Birth:[/B]         [B]Birthplace:[/B] 
[B]Nationality:[/B] Imperial  [B]Religion:[/B] Sigmar
[B]Height:[/B] 6'2"           [B]Weight:[/B] 185 lbs.
[B]Eyes:[/B] Blue             [B]Hair[/B] Brown (shaved head)
[B]Distinguishing Marks:[/B] Large birthmark on forehead

[B][u]Character Profile[/B][/u]
[B]Characteristic: Starting/Advance/Current[/B]
[B] WS:[/B] 38%/+5%/+5%/43%
[B] BS:[/B] 31%/+5%/0/31%
[B]  S:[/B] 36%/-/0/36%*
[B]  T:[/B] 32%/+5%/0/32%
[B] Ag:[/B] 25%/-/0/25%
[B]Int:[/B] 29%/+10%/0/29%
[B] WP:[/B] 32%/+10%/0/32%
[B]Fel:[/B] 38%/+10%/0/38%

[B]  A:[/B]  1/-/0/1
[B]  W:[/B] 12/+2/0/12
[B] SB:[/B]  3/-/0/
[B] TB:[/B]  3/-/0/
[B]  M:[/B]  4/-/0/4 
[B]Mag:[/B]  0/-/0/0
[B] IP:[/B]  0/-/0/0
[B] FP:[/B]  3/-/0/3

(Shallya's Mercy)

[B][u]Weapons[/u][/B]
[u]Name[/u]         [u]Enc[/u]  [u]Group[/u]  [u]Dam.[/u]  [u]Qual.[/u]         
Warhammer    50   Ord.    3    None

[B][u]Armor[/B][/u]
None

[B][u]Skills[/B][/u]
Academic Knowledge (History): 29% (Int)
Academic Knowledge (Theology): 29% (Int)
Common Knowledge (Empire): 29% (Int) (+10% about Ostland)
Charm: 38% (Fel)
Heal: 29% (Int)
Outdoor Survival: 29% (Int)
Perception: 29% (Int)
Read/Write:  29% (Int)
Speak Language (Classical): 29% (Int)
Speak Language (Reikspiel): 39% (Int) (+10%)


[B][u]Talents[/B][/u]
Very Strong
Public Speaking
Warrior Born
Lightning Reflexes
Coolheaded

[B][u]Trappings[/B][/u]
White Shirt
Gray Breeches
Worn Black Boots
Dagger (in belt)
White Robes
Religious Symbol-Warhammer Amulet
Sling Bag
  Blanket
  Wooden Tankard
  Wooden Cutlery Set
  Warhammer

11 Gold Crowns
 

Winifred is the 3rd daughter of a poor squire from a backwards village in Middenland. Despite their less than wealthy background, or, more likely, because there isn't much to seperate her family from the peasents they amongst, the von Trouthiems devote a great deal of effort to keeping up apperences. As a result all four children were sent to be educated and brought up in as high a tradition as their parents could afford.

Finding dowries for her two elder sisters was a streach for her parents but they were at least able to marry respectably. Her sole brother, Jonas, heir to the family lands, had yearnings to become a great solder and her father, doting on his favoured child, spent almost all he had to equip the boy he hoped would restore the family fortunes to the heights they clearly deserved. This of course, put paid to any hopes Winifred had of ever getting off the family farm legitimatly. Not being particaurly keen on a life of provincial spinsterdom in genteel poverty she quietly packed her things and left.

She doesn't consider herself an adventurer, more a Gentlewoman of Fortune. Her main aim in leaving home was to make enough money to retire in comfort. How she gets it is another matter, she's certainly not adverse to marrying it if the opportunity comes along and if it involves actually having to do serious work for it she's not adverse to that either. In the meantime she's been known to act as a discrete bodyguard, governess and chaperone as well as acting as an "advisor" to social climbing nobles - one who is prepared to grace their table so they can say they've dined with the nobility.

She's not especially religious and while she could have escaped her circumstances by turning to religion it's not really her thing. She pays most heed to Ranald & Myrmidia, but occassionaly appearences dictate a veneration of Sigmar she doesn't truly feel. A couple of young married ladies in various towns owe her a debt, as she's saved them from such fates as kidnap, abduction and really poorly advised elopements. Likewise several old roues, rakes and thwarted lovers would dearly like to get even with her.

She herself doesn't really hate anyone, though she would love to meet her brother and prove herself the better fighter. Ultimatly she is loyal the social structure of the Empire, so any attempts to undermine that and the preeminence of the social class she belongs to will be fought.

Oh yes:
Most treasured possession:

[sblock]Her maidenhood. Not for any moral or religious reasons, but rather because it's another tool and another asset that she won't expend until the time is right.[/sblock]
 

If you are still looking for a player I would like to play.
I have no experience with WFRP though I have access to the main rulebook and experience with other RPGs.
I have read the Chracter Creation and most of the other crunchy bits (haven't really got a chance to read the fluff about the empire etc.).

If you would like to have me I would love to play a dwarf. Let me know if my inexperience is going to be a problem.
 

Wilphe: Nice.

Iron Captain: Your inexperience shouldn't be a problem, although you will want to read a little bit about the Empire for your character's background. And a dwarf is fine. You can choose from the following careers (rolls yield 03, 30, 69, and 96): Bodyguard, Mercenary, Shieldbreaker, Troll Slayer. Please use Invisible Castle for all your rolls and provide a link to them when you finish your character.

Everyone: And we're full. The roster looks like this:

1. TBA (Cthulhu's Librarian)
2. Ottokar Kurtzlander, Human Initiate (Lot)
3. TBA (Iron Captain)
4. Grundi, Dwarf Outlaw (Karl Green)
5. Falandror Alaltiroas, Elf Rogue (Insight)
6. Winifred von Troutheim, Human Noble (Wilphe)
[7. Teflon Billy if available]

I'll have an RG thread posted shortly for finished characters (stats and background). If everyone could have their characters posted by this coming Friday, that'll give us a chance to do any necessary fine-tuning and start at the beginning of next week. :)

Nick
 
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My character is up. Should I be worried about background and relation to other characters or do you have a plan for that? I'm up for either.
 

Lot: Write up your own background first. I'm still trying to think of what to do with getting the party together. I have two ideas, and I can see good reasons for both. I'll post my decision later today.
 


Here is my basic character if you spot any errors please tell me.
Also how do I determine starting money/income?
Are we using Basic or Advanced Armour rules?

[sblock=Character Sheet]Name: Grimkrag Dronggunson
Race Dwarf
Career: Shieldbreaker
Height: 4'5"
Hair Colour: Black
Eyes: Brown
Weight: 160 lb.
Age: 70
Birthplace: Karak Izor (the Vaults)


Rolls:
(First 8 Characteristics): http://invisiblecastle.com/find.py?id=452837
(Wound and Fate Points): http://invisiblecastle.com/find.py?id=452845

Chracteristics/Advance Scheme:
WS: 50 / +10%
BS: 31*/
S: 36 / +5%
T: 41 / +5%
Ag: 27 / +10%
Int: 28 /
WP: 33 / +5%
Fel: 22 /

A: 2 / +1 #**
W: 11 / +2
SB: 3
TB: 4
M: 3
Mag: 0
IP: 0
FP: 2

* Called upon Shallya's Mercy (was 24)
** Free Advance
# Mark to indicate advances


Skills:
Common Knowledge (Dwarfs) 28%
Dodge Blow 27%
Navigation 38%
Perception 28% (48% listening)
Scale Sheer Surface 36%
Shadowing 27%
Speak Language (Khazalid) 28%
Speak Language (Reikspiel) 28%
Trade (Smith) 46%

Talents:
Acute Hearing; Dwarfcraft; Grudge-born Fury; Night Vision; Orientation; Resistance to Magic; Stout-hearted; Strike Mighty Blow; Strike To Injure; Strike To Stun; Sturdy;

Trappings:
Common Clothing
Dagger hidden in belt
Backpack /w blanket, wooden tankard and cutlery
Axe
Crossbow with 10 Bolts
Medium Armour (Mail Coat, Leather Jack and Leather Leggings)
Shield
Grappling Hook
10 yards of Rope
Water skin
Healing Draught

Purse containing 6 Gold coins
(Starting money 11 gold Coins)
[/sblock]

[sblock=Important Combat Stats]

Wounds: 11
Attacks: 2
WS: 50% (55% against Orcs and Goblinoids)
BS: 31%

Initiative: 1d10 + 27

SB = 3
Axe Damage = 1d10+3+1 (Strike Mighty Blow)
Crossbow Damage = 1d10+4

Armour Points: 3
Toughness Bonus: 4

Damage Reduction (AP+TB) = 7

Defense:
Parry: 60% (when using shield otherwise 50%)
Dodge Blow: 27%

Combat Talents:
Stout-Hearted (+10% VS Fear and Intimidate)
Strike To Injure (Critical Hits Value +1)
Strike To Stun (May Stun Opp. rather than injure them)

Strike To Stun rules: Opponent must make Toughness test with a 10% bonus for every Armour Point on his head.[/sblock]
 
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