Krug
Newshound
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Magic is a wonderful surprise, system is flexable and captures the feel of the Warhammer world.teitan said:I got this book yesterday instead of picking up my McFarlane Dragon's (boss gave me a dirty look even, LOL. I work in a comic/game shoppe and run the RPG section) and wow, I really like it and MAY have found that game I was looking for to cure my D20 blues. It seems simple and dark but with the potential for high adventure. I am going to try running it in a few weeks and see what the boyos think around here.
What I like, hit locations (the boyos will LOOOVE this)
THe lack of classes and the everyman feel of starting characters
Magick ROCKS
I can NOT wait for the bestiary!
Jason
Krug said:BTW, a review of WFRP 2nd ed is up on RPG.Net.
Krug said:
Not at this time BUT lots of stuff to work with.Olive said:That's a really good review.
I got a question: one of the things I liked most from the Black Company book was the rules for masterwork weapons - detailed and interesting, and an alternative to magic items. Does WFRP2 have anything like that?
doghead said:Does the WHFB2 better reflect the scale of creatures in WFB?
tarchon said:They always were a bit sparse in the core book. WFRP tends to be less monster-oriented. The Old World Bestiary v1 is coming out in April though.