WARHAMMER FRPG - I have it!


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teitan said:
I got this book yesterday instead of picking up my McFarlane Dragon's (boss gave me a dirty look even, LOL. I work in a comic/game shoppe and run the RPG section) and wow, I really like it and MAY have found that game I was looking for to cure my D20 blues. It seems simple and dark but with the potential for high adventure. I am going to try running it in a few weeks and see what the boyos think around here.

What I like, hit locations (the boyos will LOOOVE this)
THe lack of classes and the everyman feel of starting characters
Magick ROCKS

I can NOT wait for the bestiary!

Jason
Magic is a wonderful surprise, system is flexable and captures the feel of the Warhammer world.

Bring on the Bestiary!
 

I went to the store, not sure if I was going to buy it or not. I liked WFRP, knew it had some kinks that needed to be worked out, but not sure if there'd be enough changes made to warrent the $40 price tag. After flipping through it and reading selected sections, I decided to buy it. Getting it home, I read it more thoroughly, and I'm very happy. I feel it fixes many of the problems of 1st ed, and makes several changes that are definite improvements (like the magic system, the stats, balancing the races and careers better, etc). It has got me excited to roll up some characters and play again, where-as 1st ed WFRP has sat on my shelf for many years now (though it was once one of my favorite games, I hadn't realized how much it had "aged" until I saw the new edition.)

A definite thumbs up... if you liked 1st ed, or were interested in it but never tried it before because it was out of print, this book is well worth getting IMHO.
 

Krug said:
BTW, a review of WFRP 2nd ed is up on RPG.Net.

That's a really good review.

I got a question: one of the things I liked most from the Black Company book was the rules for masterwork weapons - detailed and interesting, and an alternative to magic items. Does WFRP2 have anything like that?
 

Its been a long time since I played WHFRP. But in our time we did the Enemy Within series and Doomstones. It was, by far, our favourite game. We had mutiple people running games, and we kept a running account of who had met whom and when and where.

But there was one thing that didn't sit so well with us. If I remember correctly, the WHFRP game used a percentile system that didn't have the same inbuilt racial parameters that WFB did. In other words, in WFB, a Human was (physically) weaker than an Ogre, which was weaker than a Giant for example. Starting Profiles and Racial maximums set parameters on development. IN WHFRP, a human could get to the point where he could beat the snot out of a Ogre in a bare knucke brawl. It became irritating and we switched to a converted (d12) WFB system (which also allowed us to plunder all the WFB source books.)

Does the WHFB2 better reflect the scale of creatures in WFB?
 

Krug said:
So how is Plundered Vaults?

BTW, a review of WFRP 2nd ed is up on RPG.Net.

Plundered Vaults looks good so far. It has 3 old adventures I have run in the past (Grapes of Wrath, Hunting Horror, and Rough Night at the Three Feathers Inn), and three new adventures I haven't read yet (For Love or Money, Carrion Call, and Sing for Your Supper). The three old adventures are really good ones, and a favorite of my group was the Wild Night adventure. I'd definitely pick it up if you are interested in WHFRP, at the very least it shows the difference in tone between WHFRP and D&D.

The Character Pack is also worthwhile for the price ($11.99). It has 50 character sheets, as well as a booklet with random name generators for Imperial humans, elves, dwarves, and halflings, as well as birthplace generator, heraldric crest generator, complete spell summary from WHFRP, and combat action summary.
 
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Olive said:
That's a really good review.

I got a question: one of the things I liked most from the Black Company book was the rules for masterwork weapons - detailed and interesting, and an alternative to magic items. Does WFRP2 have anything like that?
Not at this time BUT lots of stuff to work with.

Weapon Qualities: are advanages and disadvanages - Armour Piercing, Balance, Defensive, Experimental, Fast, Impact, Precise, Pummelling, Shrapnel, Slow, Snare, Special, Tiring, Unrelieable.

Then Weapon Statistics: Standard stuff; name, cost, encumbrance, group, damage, range, reload, qualities, availability.

You also have Weapon Graftmanship: Best, Good, Poor - Best adds +5% to skill and -10% to you overall encumbrance, a good weapon just provides the -10% encumbrance, and Poor is a -5% to skill.

Damage is a number plus d10

You have a lot to work with plus a simple: it is a silver weapon or choas bone weapon could be added with no issues. There was also a 1st edition weapon table from White Dwarf and the Book of Choas, that would make some very nasty weapons. I will have to see if that causes an unbalance. :p
 

doghead said:
Does the WHFB2 better reflect the scale of creatures in WFB?

With the limited number of monsters in the book this is hard to say, what I have noticed is that creatures about the same size (human) are about equal in stats, human and orcs match up about one-to-one, hell, a war dog almost matches up to humans one-to-one :p and it is still and talents that will give the edge! So, it comes down to advancement in careers and this has changed, you don't advance as quickly as you did in the 1st edtion, not to say players will not 'find' ways around it. ;)
 


tarchon said:
They always were a bit sparse in the core book. WFRP tends to be less monster-oriented. The Old World Bestiary v1 is coming out in April though.

Not in the Warhammer book I have. We got everything from skeletons and vampires, to ghouls and dragons. It's a fairly comprehensive book in that it has background, magic, magic items, maps, specific locatiosn and heck, even a starting adventure.
 

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