Imperialus
Explorer
Hans leans around a tree to take a look.
"Couple o' dog-boys. Thought I smelled somethin. Look, dey's not to bright, fought em up in the waste a couple o' times." he gestures towards Ravandil " Poncy boy, get dat fancy bow o' yours out," then Felix "and you get that great crossbow o' yours loaded..."
He pauses to check the wind direction
"Now, dey's dumb as rocks, but can smell ya from a mile off though, so we should circle round so da wind is blowin da other way. then you folks who know how to shoot, hang back wit da beanpole while me and everyone else gets as close as we can before we charge. When I shout, you put one between da big'uns eyes then we charge and clean up. We take the big'uns head back to his baronship and ask for more coin, simple as dat." At that he spits on his palms and pulls his sword free of his sheath.
"Couple o' dog-boys. Thought I smelled somethin. Look, dey's not to bright, fought em up in the waste a couple o' times." he gestures towards Ravandil " Poncy boy, get dat fancy bow o' yours out," then Felix "and you get that great crossbow o' yours loaded..."
He pauses to check the wind direction
"Now, dey's dumb as rocks, but can smell ya from a mile off though, so we should circle round so da wind is blowin da other way. then you folks who know how to shoot, hang back wit da beanpole while me and everyone else gets as close as we can before we charge. When I shout, you put one between da big'uns eyes then we charge and clean up. We take the big'uns head back to his baronship and ask for more coin, simple as dat." At that he spits on his palms and pulls his sword free of his sheath.
Code:
a| |t| | | | | | | |t|
b|t| | |t| |t| |t| | |
c| | |t| |T| |T| |W|W|
d|t| | | | | | | |W|W|
e| |t| |b|f|G|T| | | |
f| | | | |b| | | |L| |
g|t| |T| | | | |L| |t|
h| | | |T| | |L| | | |
i|t|t| | | | | | |t| |
j| | |t| | |t| |t| | |
k|t| | | | |t| | | |t|
l| |t| | |t| |t| |t| |
m| |J| | |t| |N| | | |
n|t| | |t|[color=blue]H[/color]|t| |t| |t|
1 2 3 4 5 6 7 8 9 10
W= Woodpile (cover, must climb to move through)
G= Large Beastman
b= Small Beatsman
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn
[color=blue]H[/color]=Hans
N=Nicklaas
-10% on BS more than 5 squares away)
Characters start on rows m or n
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