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Warhammer, The Darkness Within, Intro


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Asmor

First Post
Initiative (1d10+18=23)

Jotunn's had a bit of practice fighting, he used to spar when he was a child with his sister. It's been a long time, though, and it was never a real fight.

"Stay back, lad," Jotunn says, motioning Orwin to stay behind him. "They look like they can 'andle 'emselves in a tumble. I'll womp on those dog-faces if they get too close."
 

TRD

First Post
Orwin inched closer to the dwarf for protection, while fumbling for his dagger out of his arm sheath.


OOC: Invisible Castle is down, so please feel free to roll initiative for me.
 

ObiAndy

First Post
Nicklaas' 1st move

Dragoon said:
The beastmen turn around from their spit...and snarl at the party, they draw their weapons, two of them wield rusty hand axes and crude wooden shields, but the larger almost emaciated looking beastman hefts a wicked lookin great axe.

Nicklaas, gringing evilly at Ravandil's comment, waits until the elf's arrow flies, then, drawing his cutlass, moves up and ducks behind a fallen log.


Code:
a| |t| | | | | | | |t|
b|t| | |t| |t| |t| | |
c| | |t| |T| |T| |W|W|
d|t| | | | | | | |W|W|
e| |t| |b|f|G|T| | | |
f| | | | |b| | | |L| |
g|t| |T| | | | |L| |t|
h| | | |T| | |L| | | |
i|t|t| | | | |[COLOR=PaleGreen]N[/COLOR]| |t| |
j| | |t| | |t| |t|F| |
k|t| | | | |t| | | |t|
l| |t| | |t| |t| |t| |
m| |J| | |t| | |R| | |
n|t|O| |t|H|t| |t| |t|
  1 2 3 4 5 6 7 8 9 10

W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn
H=Hans (Init 32)
[COLOR=PaleGreen]N=Nicklaas[/COLOR] [URL=http://invisiblecastle.com/roller/view/1456994/](Initiative=38)[/URL] 
F=Felix
O=Orwin
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n
 

Dragoon

First Post
Code:
a| |t| | | | | | | |t|
b|t| | |t| |t| |t| | |
c| | |t| |T| |T| |W|W|
d|t| | | | | | | |W|W|
e| |t| | |f|G|T| | | |
f| | | | | | | | |L| |
g|t| |T| | | | |L| |t|
h| |b| |T| | |L| | | |
i|t|t| | | | |N| |t| |
j| | |t|b| |t| |t|F| |
k|t| | | | |t| | | |t|
l| |t| | |t| |t| |t| |
m| |J| | |t| | |R| | |
n|t|O| |t|H|t| |t| |t|
  1 2 3 4 5 6 7 8 9 10

W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn (Init 23)
H=Hans (Init 32)
N=Nicklaas (Initiative=38) 
F=Felix (Init 41)
O=Orwin (Init 35)
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n

OCC: K rolled for Scanford and TRD.
Initiative Order:
Ravandil: 48
Small Beastmen: 44
Felix: 42
Nicklass: 38
Orwin: 35
Hans: 32
Big Beastman: 32
Jotunn: 23

Imperalius you wont be able to get a charge off because of all the trees and such from your position.


Ravandil looses his arrow at one of the smaller beastmen, the shaft flies true. The arrow bites deep into the thigh of the beastman in fron of the fire, it howls in pain.

The two smaller beastmen start to move away from the fire, braying at the party...in some dark evil speech. One beastman moves a bit slower due to an arrow shaft stuck deep in its left thigh(j4).
 
Last edited:

Imperialus

Explorer
OOC: Amended Actions

Hans shouts "Well ****! Time to die pig-****ers!", and rushes towards the smaller beastman in j4 ending up in k4 screaming further obscenities in Kesvillian. He leaps across a fallen log and uses the momentum of his body to try and smash his sword through the beastman's collar bone. There is more enthusiasm that skill in the strike however and it bites into the creatures arm instead.

OOC: Initiative roll: 1d10 40=42 *edit* forgot to factor his Medium armour in, Hans' init is actually 32.
Attack Roll: 1d100=21 vs 50+10 (charge) = 60.
hitting the: 1d100=29 Right Arm
For: 1d10 3=9, 1d10 3=9 (d10+3) 9 damage
 


ObiAndy

First Post
Dragoon said:
ObiAndy, did you want to take a different action in light of the beastmen's moves?

[sblock]
No he will stay where he is. He will wait until the next round to attack the beastman at J4.[/sblock]

Nicklaas, ducking behind the fallen log, hopes that the advancing beastmen don't see him right away. Gripping his cutlass tightly, he prepares to jump out and attack the wounded one.
 

Dragoon

First Post
Dragoon said:
Code:
a| |t| | | | | | | |t|
b|t| | |t| |t| |t| | |
c| | |t| |T| |T| |W|W|
d|t| | | | | | | |W|W|
e| |t| | |f|G|T| | | |
f| | | | | | | | |L| |
g|t| |T| | | | |L| |t|
h| |b| |T| | |L| | | |
i|t|t| | | | |N| |t| |
j| | |t|b| |t| |t|F| |
k|t| | | | |t| | | |t|
l| |t| | |t| |t| |t| |
m| |J| | |t| | |R| | |
n|t|O| |t|H|t| |t| |t|
  1 2 3 4 5 6 7 8 9 10

W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn (Init 23)
H=Hans (Init 32)
N=Nicklaas (Initiative=38) 
F=Felix (Init 41)
O=Orwin (Init 35)
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n

OCC: K rolled for Scanford and TRD.
Initiative Order:
Ravandil: 48
Small Beastmen: 44
Felix: 42
Nicklass: 38
Orwin: 35
Hans: 32
Big Beastman: 32
Jotunn: 23

Imperalius you wont be able to get a charge off because of all the trees and such from your position.


Ravandil looses his arrow at one of the smaller beastmen, the shaft flies true. The arrow bites deep into the thigh of the beastman in fron of the fire, it howls in pain.

The two smaller beastmen start to move away from the fire, braying at the party...in some dark evil speech. One beastman moves a bit slower due to an arrow shaft stuck deep in its left thigh(j4).

Nicklaas, ducking behind the fallen log, hopes that the advancing beastmen don't see him right away. Gripping his cutlass tightly, he prepares to jump out and attack the wounded one.

OCC: Okay, Hans and Orwin your up.
 

Imperialus

Explorer
Dragoon said:
Code:
a| |t| | | | | | | |t|
b|t| | |t| |t| |t| | |
c| | |t| |T| |T| |W|W|
d|t| | | | | | | |W|W|
e| |t| | |f|G|T| | | |
f| | | | | | | | |L| |
g|t| |T| | | | |L| |t|
h| |b| |T| | |L| | | |
i|t|t| | | | |N| |t| |
j| | |t|b| |t| |t|F| |
k|t| |H| | |t| | | |t|
l| |t| | |t| |t| |t| |
m| |J| | |t| | |R| | |
n|t|O| |t| |t| |t| |t|
  1 2 3 4 5 6 7 8 9 10

W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn (Init 23)
H=Hans (Init 32)
N=Nicklaas (Initiative=38) 
F=Felix (Init 41)
O=Orwin (Init 35)
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n

OCC: K rolled for Scanford and TRD.
Initiative Order:
Ravandil: 48
Small Beastmen: 44
Felix: 42
Nicklass: 38
Orwin: 35
Hans: 32
Big Beastman: 32
Jotunn: 23

Imperalius you wont be able to get a charge off because of all the trees and such from your position.


Ravandil looses his arrow at one of the smaller beastmen, the shaft flies true. The arrow bites deep into the thigh of the beastman in fron of the fire, it howls in pain.

The two smaller beastmen start to move away from the fire, braying at the party...in some dark evil speech. One beastman moves a bit slower due to an arrow shaft stuck deep in its left thigh(j4).

OOC: Amended Actions

Hans shouts "Well ****! Time to die pig-****ers!", and rushes towards the smaller beastman in j4 ending up in k4 screaming further obscenities in Kesvillian. He leaps across a fallen log and uses the momentum of his body to try and smash his sword through the beastman's collar bone. There is more enthusiasm that skill in the strike however and it bites into the creatures arm instead.

OOC: Initiative roll: 1d10 40=42 *edit* forgot to factor his Medium armour in, Hans' init is actually 32.
Attack Roll: 1d100=21 vs 50.
hitting the: 1d100=29 Right Arm
For: 1d10 3=9, 1d10 3=9 (d10+3) 9 damage
 

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