Warlock/Barbarian Gestalt help

Edit 3: Didn't see page 2 :facepalm:

I have never really liked Paladins, the mount is a pointless class feature and I can't find an ACF that removes it :( (EDIT 6 :( : The Charging Smite ACF replaces the mount so I might go a Paladin, but a High Dexterity is counter-productive because of the Heavy Armour)

The Spellthief is a light armour only class, I will have a better look at it before I decide but I don't think it's what I'm looking for

and yes we are good, and yes the DM says if I go Warlock I am chaos, just like the Barbarian which prevent me from using the Initiate of Compassion homebrew feat on D&D wiki :(

Favoured Soul would be good but it isn't Charisma based, it is Charisma and Wisdom based :( (I don't know if my DM will change that, I will ask)

And I didn't know that about the druids Wild Shape...I will have a look at going a Warlock//Druid, any suggestions on feats/PrCs would be helpful

EDIT 4: I have begun looking through the Druid's Handbook and assuming people are about to ask the Handbook says druid have three rolls, Summoner, Shaper and straight casters, they can scrifice the power of one or two of these to become better at the others, I want to sacrifice Summoner (I don't really want to slow down combat by having several characters) to power Wild Shape and Caster (I haven't looked at Wild Shape too closely yet so I want to specialise in Casting), and I have looked over the Elemental Companion feat and might take that

EDIT 5 :( : Most of the thing listed in the Druid's Handbook are from books my group doesn't have...I think I'll put the list of books into the OP

"EDIT: I forgot to include, my available books are the PHB 1/2, DMG 1/2, MM 1/2/3/4, Complete series (Except Scoundrel and Champion is conditional), MH, Libris Mortis, BoED, BoVD (although it requires approvement from the DM), ToB/ToM (DM approval required) and XPH...I may have missed some so ask, but nothing is allowed from Faerun, Eberron or other Campaign setting"
As a warlock you are hampered by light armor anyway (also think of your skill points UMD). You would incur the normal arcane failure chance if you go to medium. A paladin does offer a couple of interesting options, while elves aren't the best choice taking the substitution means being able to apply your smite ranged attacks. This would include eldritch blast not including any essence or shape can turn into a beautiful thing(chain blast shape).
 

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I can take Battle Caster to increase the armour I can fight with, I will have to look at the Elven Paladin levels (I don't pay much attention to them)

EDIT: Unfortunately the group doesn't have Races of the Wild which means it can't be used...it does look like a good feature
 
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I can take Battle Caster to increase the armour I can fight with, I will have to look at the Elven Paladin levels (I don't pay much attention to them)

EDIT: Unfortunately the group doesn't have Races of the Wild which means it can't be used...it does look like a good feature
But then you are hampering your dexterity and movement for your armor if you plan on using eldritch blast. Neither of these classes have bonus feats using a feat just to cast in medium armor is wasteful and counterproductive for ranged characters. Is Magic of Incarnum allowed? A chaotic good Incarnate could do you a lot of good, they have a lot of capability of racking up bonus speed, AC, and ranged attack bonuses. While they don't help base skills, they do get some very good bonuses to skills based upon essentia investment.Do not be fooled by base stats, they can rack up a lot of health and bonuses with their soulmelds. One in particular is a god-send for magic item/devices users(mage spectacles).
 

Have you considered playing a replicant?

hahaha that looks very good, My DM wouldn't let me go a creature that isn't in his world even one that is Human except for it being a construct and immune to a lot

But then you are hampering your dexterity and movement for your armor if you plan on using eldritch blast. Neither of these classes have bonus feats using a feat just to cast in medium armor is wasteful and counterproductive for ranged characters. Is Magic of Incarnum allowed? A chaotic good Incarnate could do you a lot of good, they have a lot of capability of racking up bonus speed, AC, and ranged attack bonuses. While they don't help base skills, they do get some very good bonuses to skills based upon essentia investment.Do not be fooled by base stats, they can rack up a lot of health and bonuses with their soulmelds. One in particular is a god-send for magic item/devices users(mage spectacles).

1) yes I accept that Dex is important to this guy for Ranged Touch Attacks, movement isn't that important
2) no we don't have a copy of MoI so it isn't allowed
 

I didn't see Dungeonscape on your list of books, otherwise I'd suggest Warlock//Factotum for the extra standard actions, boosts to your attacks, skills, healing ability, and arcane casting for diversity. oh well.

Since your OP was considering a charging, attacking Barbarian concept, could you make a Warlock//Warblade from ToB? Would be a sick Glavelock, look into maneuvers that made more use from Counter and Boost manuvers than the straight damage ones, since your Eldritch Blast applications to your weapon would cover those.

Warlock//Sorcerer? double your utility and versatility.

Warlock//Fighter, with sick combat feats for your Glavelock attacks?


...are you definitely sold on Warlock? What do you want from that class?
 

tbh, I want the ability to deal the same damage on turn 700000 of an encounter/adventure as I do on turn 1, I have always played a melee fighter and I want to move towards Magic but I don't want to worry that I will run out and be useless (less likely while we are Gestalt) so Warlock//? seems a very good choice, able to deal consistent damage from Eldritch Blast and able to use any Divine or Arcane Scroll or Wand I find using UMD and being able to make those Scrolls or Wands means I am not reliant on the DM giving me the spells I want to use

EDIT: and yes I doubt Dungeonscape is on the list (I don't know if it will be allowed or not, better to say not for now)
 
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tbh, I want the ability to deal the same damage on turn 700000 of an encounter/adventure as I do on turn 1, I have always played a melee fighter and I want to move towards Magic but I don't want to worry that I will run out and be useless (less likely while we are Gestalt) so Warlock//? seems a very good choice, able to deal consistent damage from Eldritch Blast and able to use any Divine or Arcane Scroll or Wand I find using UMD and being able to make those Scrolls or Wands means I am not reliant on the DM giving me the spells I want to use

EDIT: and yes I doubt Dungeonscape is on the list (I don't know if it will be allowed or not, better to say not for now)
That is actually possible, maybe not quite as much, anyway how about a Spirit Shaman from the Complete Divine? You can think of it more of a casting oriented druid with some pro and anti-incorporeal abilities. A couple of things that make it really good is that it is a prepared caster with a set of spells known from which it spontaneously casts that can be remade each day. It also can transfer spells and similar abilities that require maintained concentration to its intangible and unassailable spirit guide. It also has an ability that is similar to turn undead and can be treated as such.
 

I have looked into that and while the casting is good (and unique which is nice) it gets very few spells per day and if she encounters very few "Spirit" enemies then most of her abilities are pointless...
 

I have looked into that and while the casting is good (and unique which is nice) it gets very few spells per day and if she encounters very few "Spirit" enemies then most of her abilities are pointless...
They count as turn undead attempts and spontaneous healing so they have can cleric feat abilities. Also many casters utilize incorporeal type abilities for defensive purposes.
They have 6 base except for level 9 which is 5 not including bonus spells, that is good actually. Also you are a warlock you have a consistent back up of powers to rely upon whether eldritch blast, invocations, or UMD, plus decent hit die, two good saves, and skill points. What more do you want? I don't see a problem of versatility and sustainability here compared to other people.
 
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