Warlock/Barbarian Gestalt help


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They count as turn undead attempts and spontaneous healing so they have can cleric feat abilities. Also many casters utilize incorporeal type abilities for defensive purposes.
They have 6 base except for level 9 which is 5 not including bonus spells, that is good actually. Also you are a warlock you have a consistent back up of powers to rely upon whether eldritch blast, invocations, or UMD, plus decent hit die, two good saves, and skill points. What more do you want? I don't see a problem of versatility and sustainability here compared to other people.

I was looking the table on the next page that says 3 spells per day (I didn't read it thoroughly enough), the spirit shaman looks really good, I am curious how her spell casting works:

Does she know ALL divine spells and picks a list of spells to prepare and then casts from that list? (does that make sense)

EDIT: I have spotted two problems, most of the higher levels class features are...useless unless we fight ethereal enemies regularly (which I doubt we will be) AND how exactly does one justify being a Warlock/Spirit Shaman (they seem opposed classes)?
 
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One explanation for a warlock's powers is that they stem from Fey and not the Burning Hells. Provided you aren't playing an evil character, spirit shaman and warlock can sync okay that way.

Also, as mentioned a lot of defenses high-level monsters have involve switching to the ethereal plane and stuff. Trust us, you'll be fighting stuff that's ethereal.
 

OK, Fey-Warlock I get but a Fey-Hellfire Warlock stretches the imagination a little

and OK I don't know if many monsters will be Ethereal but I like the Spirit Shaman and the Recall spirit helps when the unfortunate happens (everyone dies at some point) and there's a feat about gaining your spells from an alternate source, is there some way to get Arcane spells (not needed but it would be fun)

Is there any spells that would use the "Guide Magic" ability? (I don't know that many spells off by heart, most are Arcane)

EDIT: I don't really like the Bard's style of play

How do they count as Turn Undead and Spontaneous Healing? (I must have missed that)
 
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I was looking the table on the next page that says 3 spells per day (I didn't read it thoroughly enough), the spirit shaman looks really good, I am curious how her spell casting works:

Does she know ALL divine spells and picks a list of spells to prepare and then casts from that list? (does that make sense)

EDIT: I have spotted two problems, most of the higher levels class features are...useless unless we fight ethereal enemies regularly (which I doubt we will be) AND how exactly does one justify being a Warlock/Spirit Shaman (they seem opposed classes)?
Okay here is how it goes, when preparing spells you send out your spirit guide to make the spells known table then you choose how many you want to put in for spells per day. You have the advantage of spontaneous casting in that you can lose one of equal or lower level if you already casted it or don't have it. Unlike a spontaneous caster you don't have increased casting time and this spells known list can be recreated each day when your prepare spells. So, you have the repertoire and speed of a prepared caster while still being able to be flexible for the day.
As for the guide magic ability I don't know many but there is summon Elemental Monolith in which you sick the mother of all elementals on people. Also many of the control x spells require concentration. So, you could pass off a control winds spell to him freeing you up to do whatever.
 

OK, Fey-Warlock I get but a Fey-Hellfire Warlock stretches the imagination a little

and OK I don't know if many monsters will be Ethereal but I like the Spirit Shaman and the Recall spirit helps when the unfortunate happens (everyone dies at some point) and there's a feat about gaining your spells from an alternate source, is there some way to get Arcane spells (not needed but it would be fun)

Is there any spells that would use the "Guide Magic" ability? (I don't know that many spells off by heart, most are Arcane)

EDIT: I don't really like the Bard's style of play

How do they count as Turn Undead and Spontaneous Healing? (I must have missed that)
There are ways to get arcane but that is Faerun's favorite magic goddess Mystra and her minions with that sort of stuff. Oh I just saw the uses a day and that it functions somewhat similar, but it doesn't say it actually. You could ask the DM to see if he would let it.
 

Thanks (Faerun things are more than likely off-limits, most other setting stuff is)

I want to try a Warlock//Spirit Shaman now, if only I could find a way to go one and still pick up Hellfire Warlock, I will look over the wording of the Hellfire class

EDIT: Yes it specifically says "Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power", I doubt that synergies with the Spirit Shamans worship of Nature :(
 
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tbh, I want the ability to deal the same damage on turn 700000 of an encounter/adventure as I do on turn 1...
Warlock//Dragonfire Adept!!!

Seriously, you need Charisma, Constitution and maybe Dexterity. Ranged attacks, area attacks, twice as many 24 hour invocations than either class separately.

Justify the Hellfire Warlock as tapping into pure, Draconic fire instead of demonic. Or, even if you go the demonic source route, claim Red dragon ancestry.

Be awesome.

Other continuous options include the Marshal and the Dragon Shaman's Aura abilities.
Warlock//Marshal
Dragonfire Adept//Dragon Shaman

Any of these builds would be endlessly effective, no weaker after the thousandth battle than the first.
 
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I haven't had a thorough look as I'm on my way out but when I get back I will look through Dragon Magic at the Dragonfire Adept, but I see a few problems already

1) It is subject to ASF in Light Armour
2) It seems like a watered down Warlock (no Light Armour proficiency or UMD skills for a breath weapon)
Edit: 3) Why does it get Immunity to sleep and paralysis at level 19??
4) My DM might not buy the Red Dragon=Demonic idea (I like it though) (besides isn't Draconic Fire...Fire?)

EDIT: I have reviewed the Dragonfire Adept and it does look like a watered down Warlock but some of the invocations do look very useful

EDIT 2: I am curious IF I use Eldritch Glaive or Claws as a Warlock//Spirit Shaman are they Ghost touched weapons?
 
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Dragonfire Adept is better than a Warlock in that:

1- It's primary attacking hits multiple enemies and is not dependant upon an attack roll
2- It posesses a few, really really good invocations that the warlock cannot do.
3-.... there really isn't anything else. Warlock beats it pretty much in all other cases.

Which is why a Warlock that can choose which form of attacking, either Melee, Ranged or Area, any given round, is a versitile character indeed. And a Warlock with some of the Dragonfire Adept's invocations (Endure Exposure, Magic Insight, Energy resistance, Frightful presence, Voidsense, Chilling fog, Draconic toughness [Renewable hitpoints FTW!], Terrifying roar, Energy Immunity) is a very sweet Warlock indeed.

Think of it more as a Warlock 2.0 than a Gestalt. Uber Warlock.

Another build that might be nifty could be a Warlock//Ranger. Benefit from the favored enemy bonuses, the full BAB, the animal companion (I'd suggest something that flies so it can keep up when you fly) and the weapon specific feats. Go ranged attacking to make your full BAB, touch attack, eldrich blasts even more powerful.
 

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