[/font]Rich Baker said:[/font][font="] ...
[/font][font="]The warlock is a "spellcasting" character that works on spell-like abilities. He's even more specialized/focused than the sorcerer, but there's basically no limit to the number of times per day he can do his thing. (Basically, we have a notion here in R&D that your character is going to get 10-20 actions per day, so your 21st, 22nd, etc., spell memorized just doesn't matter very much for combat power. The warlock doesn't really have infinite spells compared to the wizard because they both get the same number of actions per day of adventuring.) Oh, and the warlock just oozes spawn-of-the-dark-powers flavor. It's a lot of fun.[/font][font="]
rowport said:Joshua-
Why is that a problem? I am just curious what you are thinking. Do you mean for game balance in item creation, for example?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.