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Warlock's Curse, Fey Pact and a Bag o'Rats...

Dr. Awkward said:
I love how it's popular now to use "gamist" as a derogatory remark when describing a game. Oh, the postmodernism of it all...

...OR it wasn't meant as a derogatory remark, and "gamist", for lack of a better word, just refers to the abstract, purely tactical aspect of role-playing games, as opposed to the simulationist or narrative aspect.
 

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Warlocks already have Dimension Door at will as one of their invocations. Sure, not at level 1, but it's also much longer than 15' range. And Totemists using a Blink Shirt can teleport short distances at level 2, IIRC. Plus, there's those "Transposition" spells, which are fairly low level.

Maybe it's not a good idea to assume a standard-issue wall is an unbeatable defense in a world of magic.
 

Mistwell said:
You really think you can argue that the worm you just placed on the ground is your "enemy"?

If it were your "enemy" why didn't you try to kill it as soon as you found it...as opposed to putting it in your pocket and feeding it and keeping it alive all that time?

Naw...just doesn't work this time. "Enemy" is different language...

Look, either enemyism requires mutual emnity, you declaring them your enemy, or them declaring you. If its either the first or the third, then you can't target an unsuspecting enemy, and cheerfully remain oblivious to "Target enemy" powers by putting on a blindfold and not entering combat. The only reasonable interpretations are A: players can declare enemies at will, or B: there exists in the universe a master list of enemies, and regardless of how you actually feel or choose to act, certain abilities reference this master list before checking whether or not they work.
 

robertliguori said:
Look, either enemyism requires mutual emnity, you declaring them your enemy, or them declaring you. If its either the first or the third, then you can't target an unsuspecting enemy, and cheerfully remain oblivious to "Target enemy" powers by putting on a blindfold and not entering combat. The only reasonable interpretations are A: players can declare enemies at will, or B: there exists in the universe a master list of enemies, and regardless of how you actually feel or choose to act, certain abilities reference this master list before checking whether or not they work.
"B" is analogous to the DM (ie, the universe) deciding what constitutes a valid "enemy", and making that decision using rules that are based on narrative or balance considerations as much as world-simulation.
 

robertliguori said:
Look, either enemyism requires mutual emnity, you declaring them your enemy, or them declaring you. If its either the first or the third, then you can't target an unsuspecting enemy, and cheerfully remain oblivious to "Target enemy" powers by putting on a blindfold and not entering combat. The only reasonable interpretations are A: players can declare enemies at will, or B: there exists in the universe a master list of enemies, and regardless of how you actually feel or choose to act, certain abilities reference this master list before checking whether or not they work.

The ToB definition, when it was appropriate was along the lines of "a creature which provides a real and present danger", that was for the healing strikes which needed that so that people didn't go around slapping puppies for healing. I don't think this particular ability needs such provisos, (I don't feel a Warlock killing puppies to teleport is overpowered or goes against the fluff of the class) but I can certainly see the Warlock getting more abilities based off their curse which turn into problems.
 

Mistwell said:
You really think you can argue that the worm you just placed on the ground is your "enemy"?

If it were your "enemy" why didn't you try to kill it as soon as you found it...as opposed to putting it in your pocket and feeding it and keeping it alive all that time?

That worm is my prisoner. I plan to take it to my secret lair and tell it about my global domination plans before I kill it.
 

IceFractal said:
Warlocks already have Dimension Door at will as one of their invocations. Sure, not at level 1, but it's also much longer than 15' range. And Totemists using a Blink Shirt can teleport short distances at level 2, IIRC. Plus, there's those "Transposition" spells, which are fairly low level.

Maybe it's not a good idea to assume a standard-issue wall is an unbeatable defense in a world of magic.

Or that teleportation requires line of sight in 4e. This would put it in line with the B09S maneuvers. Its not true teleportation.
 

humble minion said:
To be honest, I reckon if you grabbed a rat and stashed it in a bag with a bunch of other rats, then lugged the bag around wherever you went, took it into combat, etc, then from the rat's point of view you'd become its enemy pretty damn fast...
But it wouldn't become yours. It's no threat to you and its purpose in being there is to help you. From your PoV it is more an ally than an enemy.


glass.
 

Dr. Awkward said:
I love how it's popular now to use "gamist" as a derogatory remark when describing a game. Oh, the postmodernism of it all...
Especially as apparently, there is no such thing as a 'gamist' RPG (or 'narrativist' and 'simulationist'). The Threefold Model is not for describing games.

As to what it is for -I don't think anyone really knows. My theory is that it exists to prove that the denizens of The Forge are smarter than you.


glass.
 
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