ainatan said:Who said anything about combat?
A 1st level character freely and unlimitedly teleporting through 10 ft. thick walls, locked gates, into the evil governor's bedroom at night, out of dungeon rooms filled with monsters, over 10 ft. holes, outside the townguard's prison cell, up, down, sideways.
Who wouldn't want that kind of 'mobility' ?
I think carrying a bag of rats, or worms or whatever you can kill, is a must for every smart warlock, alongside with his rope, caltrops, sunrods, etc.
Obscure said:We haven't seen the full description for Warlock's Curse yet, but even the brief snippet given on the character sheet states that it must be placed on the warlock's closest enemy, not "a living creature" or a "rat from a bag o' rats."
And spending all of your actions for a turn isn't exactly teleporting for free, anyway.