D&D (2024) Hex fix


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mellored

Legend
Hex is not terrible. It is exactly the same spell, with the limit of the extra damage applying once per turn. This was an essential fix, because of the multiple beams of Eldritch Blast. The correction was long overdue. Adding the extra damage to one of those beams makes sense. Adding it to all of them was broken.
I have it as just once, not every beam.
Also now it auto-scales by warlock level. So you can't dip and get it for scorching ray.
Just make hex concentration free Warlock only spell.
And not use any concentration spells for the rest of the day?
Yea. I made it concentration free, and at-will.

Also, now it can do something fun with your sub-class.
 





doctorbadwolf

Heretic of The Seventh Circle
I kept that part.
Scaling to give someone a permanent curse.

And possibly invocations to make it worse.
I was going to make my variant warlock revolve around a curse mechanic, and that’s basically what I’d do.

Ended up going that direction with my Witch instead, but yeah if I were to make a Variant Warlock as such I’d base it on hex and making it worse
 


I think it needs concentration to work as a cantrip otherwise it kind of cheapens disadvantage a lot. Otherwise, I like hex cantrip! Making it a subclass thing to edit would be fun too, or making invocations for it.
 

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