Both of these abilities can only target the nearest enemy. Am I the only person here who thinks this is a really dumb mechanic? Ok, let's say on the first round the closest opponent is 4 squares away. The opponent gets cursed by the Warlock. The following round the opponent you really want to curse is 4 squares away, but there is another target 3 squares away. Sorry, you can't curse your primary target because another opponent is closer to you.
Why not just give these abilities a maximum range instead of forcing the player to play a certain way. I thought I was playing an RPG, not chess.
You know, I've really been looking forward to 4th edition, but if this is an example of the kind of mechanics I'm going to be seeing, I'm may have to pass.

You know, I've really been looking forward to 4th edition, but if this is an example of the kind of mechanics I'm going to be seeing, I'm may have to pass.
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