ClaytonCross
Kinder reader Inflection wanted
Now with quotes!!
As I see it if you use the Attack action, you can replace one of your attacks that turn to attack with your Familiar. Casting a spell as your action would prevent familiar attacks.
Pact of the Chain
"Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own."
- Meaning you replace 1 attack not the attack action as long as you used the Attack action in the process.
Grapple (For any SageAdvice references since they seem to read the same to me)
"When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them."
- Meaning you replace 1 attack not the attack action as long as you used the Attack action in the process.
Two-handed fighting
"When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand."
- I say yes but ask your GM since they could argue that the bonus action is a separator though nothing says that, it would be a GM call.
War Cleric (When you use the Attack action, you can make one weapon attack as a bonus action.)
- I say yes but ask your GM since they could argue that the bonus action is a separator though nothing says that, it would be a GM call.
Eldritch Knight War magic (when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.)
- So no, I was wrong this doesn't work since you did not use the attack action.
Extra attack
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
- Literally seems to be written with this in mind, defiant yes.
--Also as a side note, Warlock of the Chain/Sorcerer can Attack action attack with Familiar quicken metamagic cast 1 action spells.
As I see it if you use the Attack action, you can replace one of your attacks that turn to attack with your Familiar. Casting a spell as your action would prevent familiar attacks.
Pact of the Chain
"Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own."
- Meaning you replace 1 attack not the attack action as long as you used the Attack action in the process.
Grapple (For any SageAdvice references since they seem to read the same to me)
"When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them."
- Meaning you replace 1 attack not the attack action as long as you used the Attack action in the process.
Two-handed fighting
"When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand."
- I say yes but ask your GM since they could argue that the bonus action is a separator though nothing says that, it would be a GM call.
War Cleric (When you use the Attack action, you can make one weapon attack as a bonus action.)
- I say yes but ask your GM since they could argue that the bonus action is a separator though nothing says that, it would be a GM call.
Eldritch Knight War magic (when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.)
- So no, I was wrong this doesn't work since you did not use the attack action.
Extra attack
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
- Literally seems to be written with this in mind, defiant yes.
--Also as a side note, Warlock of the Chain/Sorcerer can Attack action attack with Familiar quicken metamagic cast 1 action spells.
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