Relique du Madde
Adventurer
Sooo... does that mean that the Warlord has killed both the Paladin and the Bard and took their stuff?
Relique du Madde said:Sooo... does that mean that the Warlord has killed both the Paladin and the Bard and took their stuff?
Falling Icicle said:HP as an abstraction make even less sense to me then a martial class magically healing wounds in a non-magical way. I get hit by a fireball and burned and I.. am not burned? I'm just discouraged? That's pretty absurd, IMHO.![]()
I think he killed the crusader, not the paladin.Relique du Madde said:Sooo... does that mean that the Warlord has killed both the Paladin and the Bard and took their stuff?
tenkar said:He killed the Bard but he only robbed the Paladin...
HeavenShallBurn said:And in a mechanical context these issues clearly delineate morale and luck as seperate from HP. Otherwise they would affect HP, so if it isn't morale and luck and being struck with weapons reduces it HP must represent actual physical damage. Now this is inherently unrealistic but as a factor that's also coming into play at a level by which game play is modeling something more like comic book superheroes than anything remotely plausible. The problem of versimilitude from people who have to tie mechanics into a reality they aren't intended to model is what caused the bit about "abstraction" to pop up.
Beregar said:I'm a bit old fashioned (?) and like to think hp as something that drops when something actually damages you. After all, if it's basically your morale, will to fight, luck etc then why don't spells like bane, crushing despair, ray of exhaustion and fear do hit points damage? They are reducing your will to fight and are an opposite to inspirational boosts.
Furthermore, shouldn't spells like bless, good hope and prayer give you extra hp to reflect inspiring presence of divine? They are giving you "morale bonus" after all. Shouldn't they be able to heal as well as "cure light wounds" spell can?
That being mentioned. Why is cure light wounds able to cure all hp damage if some of the damage is supposed to be representing bad luck, bad morale and exhaustion with real physical damage coming into play only when you are really low on hp? If it's the inspirational boost coming from healing, shouldn't spells like restoration also heal?
It might very well supposed to represent all what you said above and maybe I'm thinking things too far, but in my head mechanics and naming doesn't seem to support hp as mere "abstract" for damage, mental and physical exhaustion, morale etc.
IIRC, the Birthright setting actually took that into account, with PCs and creatures that had the right bloodlines gaining power from the death of others.allenw said:It's occurred to me more than once that PCs are not unlike Highlander-style immortals. They kill things and take their stuff, including XP = "life energy" = hit points (eventually).
king_ghidorah said:Of course, you realize that the explanation of hit points being an abstract combination of more factors than just your ability to deal with damage goes back to essays by Gygax, and pretty much has been part of D&D since... well, D&D. Hit points being abstract has been an official part of AD&D, AD&D 2nd edition, AD&D 3rd edition... that's pretty old fashioned in my book.
And the problems with this abstraction are also pretty old-fashioned, too.
But if you accept the rules as they are, you really need to accept that HP are not intended to and do not actually model sheer physical injury.