Li Shenron
Legend
So... the only way to give a martial character healing abilities without explaining it with magic, is to reconsider the meaning of "hit points". To see "damage" as something more abstract than just wounds and bruises, and/or to see HP as the ability to resist damage in a variety of ways that might actually include any explanation, without the need to give the explanation exactly to each blow.
It sounds to me very OD&D. And incidentally it sounds to me also a critical step away from "videogameyness". Me loves it
edit: And if "bloodied" becomes the threshold under which you indeed start picturing damage taken as real significant wounds, then this is WAY more acceptable than I thought the "bloodied" thing was going to be...
It sounds to me very OD&D. And incidentally it sounds to me also a critical step away from "videogameyness". Me loves it

edit: And if "bloodied" becomes the threshold under which you indeed start picturing damage taken as real significant wounds, then this is WAY more acceptable than I thought the "bloodied" thing was going to be...