HeavenShallBurn
First Post
I think I didn't articulate my point well enough so I'll try again.Kintara said:But he isn't a supernatural being. He's an extraordinary being. He's used training and skill to attain that level of badassness. He's not flush with magical power. He's simply highly skilled. I don't think this accounts for anything, either way.
HP doesn't become more realistic if it's just a matter of being physically difficult to damage. If a Fighter can get that physically tough through training, then I fail to see why HP can't represent the martial spirit, staying power, skill, and luck. HP is an abstraction no matter how you interpret it.
The problem is that people are using realism as a basis when HP represent something inherently unrealistic and fantastic in nature. They look at a 15th level fighter and see "so he doesn't use magic" then assume it means he must correlate to reality. So for them HP can't represent actual damage because in reality being shot with ten or twelve arrows is fatal, instead it has to be an abstraction. Yet reality has seen nothing even remotely similar to a 15th level anyone, such a character can do things which defy the laws of physics and physiology without any "magic" at all.
So clearly a 15th level character does not synch with realism thus as a criteria to evaluate the characteristics of such it fails spectacularly. Once you've accepted the fantastic nature of D&D as opposed to reality then you run into these same issues brought up by Beregar.
After all, if it's basically your morale, will to fight, luck etc then why don't spells like bane, crushing despair, ray of exhaustion and fear do hit points damage? They are reducing your will to fight and are an opposite to inspirational boosts.
Furthermore, shouldn't spells like bless, good hope and prayer give you extra hp to reflect inspiring presence of divine? They are giving you "morale bonus" after all. Shouldn't they be able to heal as well as "cure light wounds" spell can?
And in a mechanical context these issues clearly delineate morale and luck as seperate from HP. Otherwise they would affect HP, so if it isn't morale and luck and being struck with weapons reduces it HP must represent actual physical damage. Now this is inherently unrealistic but as a factor that's also coming into play at a level by which game play is modeling something more like comic book superheroes than anything remotely plausible. The problem of versimilitude from people who have to tie mechanics into a reality they aren't intended to model is what caused the bit about "abstraction" to pop up.That being mentioned. Why is cure light wounds able to cure all hp damage if some of the damage is supposed to be representing bad luck, bad morale and exhaustion with real physical damage coming into play only when you are really low on hp? If it's the inspirational boost coming from healing, shouldn't spells like restoration also heal?