Warlords Heal?

Think about this: being "tough" in D&D is represented with hit points. Tough characters can grit their teeth through wounds that would stop a weaker person in their tracks...in real life. If anything, I find the notion of HP representing only physical damage less believable (as if our brains, our minds, our emotions, our experience don't have an effect on our body). Fighters gain hit points every level because they get tougher, and toughness means more than having a more resilient body.
 
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epochrpg said:
Okay, so if hit point damage is supposed to be abstract things like "Your morale is down and you feel less inspired to fight" or "you luck is running out/your getting tired and soon you will take actual deadly injuries" then Cure spells should not work to help those people== since all they do is knit bone and heal lacerations. Cure spells only help someone down to 10% or less of their hp, since that is when your character is actually taking real injuries according to the abstraction theory-- which means that its good that the warlord is coming along.

Before that, Clerics could only heal the most critically injured people, and all the other hit point damage representing luck, tiredness, etc was unable to be healed except through long periods of rest and reflection. Now someone can actually heal that "what is my motivation?" damage that cure spells and heal skills were powerless against!
Who says Cure spells only knit bone and heal lacerations? I expect that the Cure spells will be able to heal physical wounds as well as the non-physical representations of hit points. I also expect that the Warlord's healing ability may be less useful on someone who has reached this "Bloodied" threshold we have seen.
 


How about Bulwark for Avoidance of Death?

Shouldn't that be Bulwark for Avoidance of Death or Additional Similar Situations?

As for cure spells also healing morale, I would say that seeing your cleric tend to your wounds by calling on divine power & channeling the energies into you would have a morale-boosting effect.
 

Irda Ranger said:
I think a Sacred Cow that could go away is the term "Hit Points."

They should be called "Awesome Points". As in "I am twice as awesome as you are" or "How can I ignore a hail of arrows? Because I. AM. AWESOME!!!"
Maybe they should be called "Spartacus points"?
 

WayneLigon said:
It's a line in Rich Baker's blog: He’s a competent healer, like any leader, but I’ve chosen mostly offensive powers because our group happens to have a healing-freak cleric in it (the player actually prefers to spend his action on a heal than swing at a bad guy).

It seems some kind of healing can be done by the "leader" class and can be even more of a focus if desired.

The cleric seems to be the major healer with very powerful new healing abilities beyond anything we've got now.
 

epochrpg said:
Okay, so if hit point damage is supposed to be abstract things like "Your morale is down and you feel less inspired to fight" or "you luck is running out/your getting tired and soon you will take actual deadly injuries" then Cure spells should not work to help those people== since all they do is knit bone and heal lacerations. Cure spells only help someone down to 10% or less of their hp, since that is when your character is actually taking real injuries according to the abstraction theory-- which means that its good that the warlord is coming along.... lame

In at least partial agreement. I've always treated HP as actual physical damage NOT as an abstraction of any kind.
 

Irda Ranger said:
I think a Sacred Cow that could go away is the term "Hit Points."

They should be called "Awesome Points". As in "I am twice as awesome as you are" or "How can I ignore a hail of arrows? Because I. AM. AWESOME!!!"

This is really funny but makes me think this should be closer to how it needs to be done concerning hit points.
 

HeavenShallBurn said:
In at least partial agreement. I've always treated HP as actual physical damage NOT as an abstraction of any kind.

Hrm. How do you explain an elephant being able to take less damage than a 15th-level fighter?

Brad
 

mhensley said:
Then I give you the iconic Warlord for 4e-

belichick_bill5.jpg

Belichick

LN god of Retribution, Competition, Mercilessness, and Strategy

Domains: Law, Destruction, Planning, War

Symbol: the Flying Elvis

Priest Garments: over-sized gray hooded sweatshirt
 

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