airwalkrr
Adventurer
I have thought a lot about these classes recently, and I am at an impasse. While I really like the flavor behind the classes, I am not really fond of the spontaneous magic system as it works for them. Spontaneous casters are traditionally recognized as having some innate talent or personal understanding of magic, whereas the flavor for these classes makes them seem more like a specialist wizard (i.e. they study magic but only limited forms).
So I propose the following house rule: the warmage, dread necromancer, and beguiler are basically variant wizard specialists who must prohibit more schools than usual. The warmage must specialize in evocation and is allowed to prohibit divination, but he must prohibit four other schools of magic. The dread necromancer must specialize in necromancy and is also allowed to prohibit divination, but he must prohibit four other schools of magic. The beguiler must specialize in illusion or enchantment and may not prohibit divination, illusion, or enchantment, but he must prohibit only three schools of magic.
Their spells per day is determined as if they were wizards and their spellcasting is based on Intelligence. The adaptive learning class feature is removed from all classes.
Does anyone have any adjustments they would suggest or changes to the general rule? Any reason to think it is overpowered or underpowered relative to the classes in question?
So I propose the following house rule: the warmage, dread necromancer, and beguiler are basically variant wizard specialists who must prohibit more schools than usual. The warmage must specialize in evocation and is allowed to prohibit divination, but he must prohibit four other schools of magic. The dread necromancer must specialize in necromancy and is also allowed to prohibit divination, but he must prohibit four other schools of magic. The beguiler must specialize in illusion or enchantment and may not prohibit divination, illusion, or enchantment, but he must prohibit only three schools of magic.
Their spells per day is determined as if they were wizards and their spellcasting is based on Intelligence. The adaptive learning class feature is removed from all classes.
Does anyone have any adjustments they would suggest or changes to the general rule? Any reason to think it is overpowered or underpowered relative to the classes in question?