Warmage or Warpriest Multi-Cleric optimization

Kylas

Explorer
Im a level 5 cleric and Im trying to contribute more to my party.

Our Dm has High AC monsters and weird custom ability enemies. He also has a heavy 2.0 mixture of custom rulings. (E.g. turn undead kills all undead no matter how much i roll on turning dice, if hold person works we cheer.) because of this I want a character whose abilities don't rely on un enhanced attack rolls and non damage affects. I need self/party buffs or damage dealing spells/spell combos.
My stats are pretty bad for a combat cleric and Im thinking about multiclassing my choices are Warmage/Mystic Theurge. or Warpriest.

Warmage Pros: RTA spells. Big spell list.
Cons: Bad BaB 60% spell failure if i wanna keep my armour. Bad Frt save

Warpriest Pros: Turning levels Cleric Levels and good BAB, Extra domain Glory

My Stats
AC 24 Hp 40 Level 5 Cleric (im level 6 Character but havent picked yet)
Access to 5 feats (1 custom)
Domains Luck And Travel

Str14 Dex11 Con18 Int15 Wis16 Cha14
+2 Fullplate and heavy Shield (wood)

I anyone has any Idea what path my cleric should take. and Feat choices it would greatly help.
 

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I'd agree, both of your choices would weaken you quite a bit. If you still want to get more casting classes anyway, but want to keep your full plate, consider a psionic class. A Kineticist can be as good as a sorcerer at blasting if the DM doesn't nerf Energy Missile and Energy Stun (the only real reasons psionic blaster is attractive to begin with). If he does, I've found having to invest max PP in order to keep up with an arcanist's free scaling makes direct damage a poor choice for psionic characters.

Other than blasting, psionics can cover some other areas, and while it's terrible at party buffing and healing, you've already got cleric for that. There is a psionic/divine caster theurgic prestige class out there somewhere to make the combo feasible.

I really think you should just stick with cleric or some cleric PrC that alters little and keeps the full casting. Radiant Servant of Pelor is the best for this, but from your domains I assume this isn't an option. Church Inquisitor is pretty nice, and gives some flavorful outsider-fighting bonuses. The major hangup is if you're Lawful Good or not.
 

I'd agree, both of your choices would weaken you quite a bit. If you still want to get more casting classes anyway, but want to keep your full plate, consider a psionic class. A Kineticist can be as good as a sorcerer at blasting if the DM doesn't nerf Energy Missile and Energy Stun (the only real reasons psionic blaster is attractive to begin with). If he does, I've found having to invest max PP in order to keep up with an arcanist's free scaling makes direct damage a poor choice for psionic characters.

Other than blasting, psionics can cover some other areas, and while it's terrible at party buffing and healing, you've already got cleric for that. There is a psionic/divine caster theurgic prestige class out there somewhere to make the combo feasible.

I really think you should just stick with cleric or some cleric PrC that alters little and keeps the full casting. Radiant Servant of Pelor is the best for this, but from your domains I assume this isn't an option. Church Inquisitor is pretty nice, and gives some flavorful outsider-fighting bonuses. The major hangup is if you're Lawful Good or not.

Sounds cool I was looking at ardent as a psion multiclass. Well now that I think about it Im not focused on helping the party. I want a class that self buffs.
The Mantles seem similar to Domains. Would ardent be good for self buffing and if so which mantles. Looking to maximize AC bonus in armour or do damage. regular psion looks like too much of a hp hit and that's pretty important in this campaign.

Also if anyone know of this Psion/Divine thurgist Prc plz tell me that would be awesome.
 


I vote for single class cleric. Even if your play group is only using core rules, at 9th level you can cast Flame Strike, which is a very good area effect damage spell. If you are using other supplements, more damaging spells are available.

If you like to contribute to the party as a buffer, consider taking item creation feats and making magic items. Clerics are often better item creators than mages, because clerics automatically learn all the spells of appropriate levels. Making a magic item is somewhat like casting a permanent buff spell.

Above-mentioned Divine Metamagic can be used for attack spells, too. Learn Empower Spell feat and Divine Metamagic (Empower).
 

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