It depends, naturally, on the particulars of those low probabilities and major benefits.Lancelot said:I think one of the biggest problems with 1e balance was the assumption that low probabilities helps to correct major benefits.
The x.p. bonus is the same 10% as for a score of 16, pretty minor before "name" level. The +3 to hit is like being 3 levels higher -- versus, what, eight levels for a straight 18 in 4e? The +6 to damage, though, is really hot stuff; even a magic sword is unlikely to match that.An 18/00 Strength is a huge advantage for a fighter, but few fighters will ever have that.
Few of those will survive the moment of their first meeting with a psionic monster ... which comes closer with each use of psychic powers (or certain related spells, one might note).Psionics are awesome, but very few PCs will qualify due to the random roll.
In short, the intended balance has shifted from a macro level to a micro level; hand in hand with the general theme of the games' design becoming more and more about micro-management as time has gone on.Yes, it was intended to be balanced, but the point of reference for balance has shifted.
The primary point of reference for 1E and earlier editions appears to be the ongoing game. ...
2E's primary point of reference is the campaign. ...
3E's primary point of reference is the adventuring day. ...
4E's primary point of reference is the (usually combat) encounter. ...
And, as has been pointed out elsewhere, balance in 1e works vastly differently when looking at a 1-year 5-adventure low-level blast-through or a 10-year 50-adventure low-mid-high campaign - the longer and bigger the campaign, the more balanced the whole thing becomes...when looked at overall. Day-to-day balance? Who cares?![]()
Which to me defines the problem: many players today are unwilling (or, less willing) to accept that there will be times they will be the star, and other times they'll have to suck it up and let someone else be the star; and that over the long run these things will - or at least should - vaguely average out. And I'll stop there, for fear of this turning into a full-ride rant.except the problem is, some players did care. WotC cared. Which is why in 2000 when 3e came out (close enough to the 21st century) they focused on character balance.
In 1e, balancing the wizard versus the fighter over 20 levels doesn't matter to a player in THIS adventure tonight. ....
Which to me defines the problem: many players today are unwilling (or, less willing) to accept that there will be times they will be the star, and other times they'll have to suck it up and let someone else be the star; and that over the long run these things will - or at least should - vaguely average out. And I'll stop there, for fear of this turning into a full-ride rant.
Lanefan
Modern rpg game balance theory is mostly centered around the idea of making each "class" as equal to each other in combat as possible. Balance is focused on the mechanical aspects of adjudication. AD&D balance is more along the line of "meta-balance" - balance in the sense of the role's ability placed within the context of the game world's pretend environment.
joe b.
or a score of 16, pretty minor before "name" level. The +3 to hit is like being 3 levels higher -- versus, what, eight levels for a straight 18 in 4e?
If the adventure is really so terribly much better suited to magicians, then perhaps one would have sense enough to join it in a magician's persona instead? For that matter, why is the first magician sharing the glory and plunder with a fighter who can't pull his weight? And why did the elf leave home, if lack of leveling is such a big deal to him -- unless the treasure he seeks is an answer to that problem? (Better he should have multi-classed as a thief to start with, but perhaps such flighty lack of foresight explains his faring yet among men.)In 1e, balancing the wizard versus the fighter over 20 levels doesn't matter to a player in THIS adventure tonight. THey don't remember that at 1st level they rocked compared to the other PCs. They only notice that now, they're PC is not in the spotlight, because the wizard is so much better and more important. And the elf fighter's the worst whiner, ever since he stopped leveling....