Was AD&D1 designed for game balance?

Was AD&D1 designed for game balance?



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This is a significant misreading of the DMG. The DM is expected to place treasure appropriately. The treasure tables are a guideline for how much a creature of that type can be expected to amass (most likely in his lair) but the DM is not at all expected to take any random treasure result without eyeballing it first.

But, how do you judge "appropriately"? What guidelines exist that tell me what is appropriate?

And, I'm curious, if I have killed the creature(s), have I not "earned" the treasure that the creature has? Why do I suddenly need to go play hide and seek with the loot?
 

And, I'm curious, if I have killed the creature(s), have I not "earned" the treasure that the creature has? Why do I suddenly need to go play hide and seek with the loot?

The same reason you don't get a checkmate by moving a single pawn in chess -- the reward doesn't come from less than a full game.


RC
 

The same reason you don't get a checkmate by moving a single pawn in chess -- the reward doesn't come from less than a full game.


RC

So define a full game in D&D. Is it when the campaign is over, or are you talking about when the module/adventure is done?

Are you saying that the players should not expect any treasure before the end of a module/adventure? I don't understand how this works with 1e. I DM 1e for 10 years and was under the impression that the treasure should be there after the fight. They might have to search for it. Get past a trap or two but at end of the fight/encounter they had earned it.
 

Sorry, but I cannot tell if you are being intentionally obtuse for comedic effect, or if you seriously don't understand the point I was making.


EDIT: In case you were serious, the game of "get the treasure" in Gygaxian D&D requires dealing with any particular guardians or traps (which does not necessarily mean defeating them in combat), locating the treasure, recognizing that it is treasure, and then moving it to a secure location such as the character's home base. At this point, and only at this point, the character receives XP for the treasure earned. The challenge in getting the treasure may contain some, or of all, of these elements. I refer you to the 1e DMG, which contains discussion of all of the above.
 
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Gary Gygax said:
All monsters would not and should not possess treasure! The TREASURE TYPES given in the MONSTER MANUAL are the optimums and are meant to consider the maximum number of creaures guarding them. Many of the monsters shown as possessing some form of wealth are quite unlikely to have any at all. This is not a contradiction in the rules, but an admonition to the DM not to give away too much!

Etc.

Read pages 91-93 of the 1e DMG for more specifics; it is too late for me to type all of it out!


RC
 


At this point, and only at this point, the character receives XP for the treasure earned.

Anybody actually get why you gain experience points from treasure? Did d20 still do it? its really so left field... I had issues with hit points but have really completely changed my mind on those... But this bit I just don't get.
Was a rationale ever provided?
 

Some DMs ruled that XP was only received when the treasure was spent, giving the players a choice between having a treasury or having levels.

RCFG does this.

Anybody actually get why you gain experience points from treasure? Did d20 still do it? its really so left field... I had issues with hit points but have really completely changed my mind on those... But this bit I just don't get.
Was a rationale ever provided?

The rationale is in the 1e DMG. Probably the best RPG book ever written. Useful bits in there for any game, any edition, any time. IMHO, of course.


RC
 

But, how do you judge "appropriately"? What guidelines exist that tell me what is appropriate?

And, I'm curious, if I have killed the creature(s), have I not "earned" the treasure that the creature has? Why do I suddenly need to go play hide and seek with the loot?

Appropriate is what's right for your game and the way you want it paced and run and what works for your players. There's no right amount that can be defined by an outside source.

And maybe you've earned the treasure by killing what owns it, maybe not. Depends where he keeps it. Not all monsters walk around with their treasure in their pockets. They do things normal animals and people do. They squirrel it away to protect it from thieves, they leave it sitting around in a variety of places rather than in a tidy stack ready to be picked up, maybe they even keep it in a gizzard or tied up in real estate. Do you seriously expect it to suddenly appear in your treasure account with a *ding* just because you killed something?
 

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