Raven Crowking
First Post
VB, I am sorry you lost the opportunity.
RC
RC
This is a significant misreading of the DMG. The DM is expected to place treasure appropriately. The treasure tables are a guideline for how much a creature of that type can be expected to amass (most likely in his lair) but the DM is not at all expected to take any random treasure result without eyeballing it first.
And, I'm curious, if I have killed the creature(s), have I not "earned" the treasure that the creature has? Why do I suddenly need to go play hide and seek with the loot?
The same reason you don't get a checkmate by moving a single pawn in chess -- the reward doesn't come from less than a full game.
RC
Gary Gygax said:All monsters would not and should not possess treasure! The TREASURE TYPES given in the MONSTER MANUAL are the optimums and are meant to consider the maximum number of creaures guarding them. Many of the monsters shown as possessing some form of wealth are quite unlikely to have any at all. This is not a contradiction in the rules, but an admonition to the DM not to give away too much!
At this point, and only at this point, the character receives XP for the treasure earned.
At this point, and only at this point, the character receives XP for the treasure earned.
Some DMs ruled that XP was only received when the treasure was spent, giving the players a choice between having a treasury or having levels.
Anybody actually get why you gain experience points from treasure? Did d20 still do it? its really so left field... I had issues with hit points but have really completely changed my mind on those... But this bit I just don't get.
Was a rationale ever provided?
But, how do you judge "appropriately"? What guidelines exist that tell me what is appropriate?
And, I'm curious, if I have killed the creature(s), have I not "earned" the treasure that the creature has? Why do I suddenly need to go play hide and seek with the loot?