I think a lot of people here do this.
Bullgrit
I think a lot of people here do this WITH EVERY SYSTEM.
I think a lot of people here do this.
Bullgrit
Just to show that I practice what I preach, I'll give some examples to back up my claim:
- 18/00
- Psionics
- Assassination Table
- Magic Missile vs Sleep
- Cure Light Wounds vs Any Other 1st Level Cleric Spell
- The Thief (the entire class)
- Weapon vs Armor Class Table
- The Fighter/Magic-User/Cleric
- Leveling by Ritual Combat
- Save vs. Rod, Staff or Wand (or wait... weren't staves moved into the spells column between D&D and AD&D?)
- Why on earth does Armor class count down from 10?
I think you're romanticizing 1e.
AD&D was full of horrible inconsistent flaws
When I discovered other RPG systems outside of AD&D, I found every single one of them to be better.
AD&D succeeded in spite of its design, not because of it.
AD&D is full of such crazy nonsensical rubbish.
So, are you seriously contending that the AD&D player's handbook had more playtesting before publishing than its 4e counterpart?
Or is this another one of your straw men?
And what's RCFG? The Regional Computer Forensics Group?
I don't think any shame is needed or deserved. 4e as a whole runs extremely well, even considering the shortcomings of the Stealth and Skill Challenge systems (which have been corrected). In my personal experience, D&D 4e runs smoother and faster by a long shot than any other roleplaying game I've played in the last 25 years.
Just to show that I practice what I preach, I'll give some examples to back up my claim:
- 18/00
- Psionics
- Assassination Table
- Magic Missile vs Sleep
- Cure Light Wounds vs Any Other 1st Level Cleric Spell
- The Thief (the entire class)
- Weapon vs Armor Class Table
- The Fighter/Magic-User/Cleric
- Leveling by Ritual Combat
- Save vs. Rod, Staff or Wand (or wait... weren't staves moved into the spells column between D&D and AD&D?)
- Why on earth does Armor class count down from 10?
Really, this is just the tip of the iceberg. AD&D is full of such crazy nonsensical rubbish.
<snip>
Don't get me wrong. I loved AD&D, mostly for its modules. While the Player's Handbook and DMG were silly (from a game design perspective), the Temple of Elemental Evil was a thing of beauty.
When the DMG talks of game balance, it doesn't mean anything at all like the term 'game balance' is used today. The idea of parity between the classes or even characters wasn't even a consideration.
Fair enough.A list of random things and no explanation of why they are rubbish is in fact a pile of rubbish.![]()
This.18/00- The wonderful gateway drug to bonus bloat. A beginning perhaps, to the insane notion that because it existed, every fighter had to have it or they might as well reroll. What is rubbish isn't the score itself, but the mentality that it helped inspire.
Agreed. Also, it's yet-another-subsystem that only sees play when an extroardinarily improbable conjunction of dice rolls occur during character creation. Or when the players cheat.Psionics- Very quirky and more likely to get you killed than provide any benefit.
No, rather my complaint is that immediately after the chart is the suggestion that, rather than rolling on the table, maybe the encounter should be role-played instead, which calls into question the whole point of the chart in the first place.Assassination table- assassins kill people, get over it.
Magic Missile had almost no valid uses. 1d4+1 damage just wasn't enough to justify a spell slot.Magic Missile vs Sleep- you don't believe that every spell of the same level has to be equally valuable against every situation do you? If so then it would be stupid of you to play any system with more than one spell in a given power range.
OK, that's two useful spells in the entire list. However, note that a cleric who regularly marches into battle armed with "Command-Disrobe" is a pretty silly notion in itself. Not from a usefulness standpoint, but rather from a why-does-every-encounter-turn-into-sketch-comedy standpoint.Cure Light Wounds vs any other 1st level cleric spell- Command-Disrobe, Next!
Problem is that his "niche" was to roll against a chart that was insanely stacked against him, usually leading to an early death.The thief- A self justiying class IMHO but at least he had his own niche instead of fighting better than the fighting man.
And why was "studded-leather-plus-shield" considered equivalent to "scale mail" from an armor-piercing standpoint?Weapon vs Armor class table- Not my cup of tea really but for those that liked it I can see the benefit of using it. Some weapons are better than others and that is that.
It's not that it's overpowered, it's just cumbersome, as was all multiclassing. It was just weird that, when the cleric-part-of-my-personality advanced a level, I had to roll 1d8/3 for my hit points, for example.The Fighter/Magic User/Cleric- Why is this any different than any other multi-classed character? Progression is very slow, which is a big price to pay for such versatility. Remember that this guy has 3 class trainers to pay to attain levels so unless he gets big cash donations from other party members to offset those costs he will be adventuring a bit without gaining xp which slows down advancement even further. Overpowered? not at all.
I agree. However, flavor was all it ever was, since it's doubtful the author ever intended that real PCs would ever progress that far.Leveling by ritual combat- Only 2 classes had this and it added to the flavor of those classes.
The entire saving throw chart was arbitrary and weird, and the fact that the column names kept changing from edition to edition only reinforced its weirdness. Poison, Petrification, and Death Magic? An entire column dedicated to Dragon Breath? Really? I guess the name of the game is Dungeons & Dragons, but...Save vs Rod, Staff, or Wand- more detail of what the problem is would be helpful here.
Nope, I still don't get it.Why on earth does Armor class count down from 10?-Look into why the combat tables feature repeating 20's and you might find your answer.
Nope, I still don't get it.
I thought that was the whole point of having a discussion thread in the first place.One might wonder why you cannot simply state that you dislike something without trying to prove it to be objectively bad.
Done. See above.One might also wonder why the things on your list are supposed to be "crazy nonsensical rubbish".
Perhaps you wil explain more clearly?
Clear, but a specious argument nonetheless. A printed list of playtesters is evidence. That's why I mentioned it in the first place.I am seriously contending that your evidence that 4e had more playtesting does not constitute evidence that 4e had more playtesting. Which is what I said. I thought I was clear.
Something that, by the evidenciary standards you asked us to accept re: 4e and 1e, I coud easily claim to be playtested more than both of them put together. But I would not, because (1) such a claim would be false, and (2) the means by which I would thereby be making such a claim would not constitute evidence. It is used merely as an example of how easy it is to mislead on the basis of such a list, either intentionally or not.