Remathilis
Legend
From the Old-School Demon's (Type VII) Dictionary:
CHALLENGE (Noun) The state of affairs in which the game is calibrated so that any move that is not painstakingly planned, meticulously detailed, utterly paranoid, ruthless and amoral, and rigorously focused on the purposes of survival and gain over drama or characterization will result in a character's swift, brutal and traumatic demise.
Many thanks to several folks on this thread for driving me even farther away from 'true' D&D and old-school gaming.I'll see how it goes if a local gamer gets a BECM game up and running, but the self-conscious old school is looking less and less appealing.
"You must spread some XP around before giving to Mathew L Martin again."
Some people love Tomb of Horrors-style play where every and any miscalculation is fatal. Where 11-foot poles aren't long enough. Where every 8-hour rest includes a nightly ambush. Where every dragon's breath weapon is "Highest PCs Hp+10" damage. Where every paladin MUST fall. I am not one of those people. If I was interested in seeing elaborate death-traps with no reasonable means of escape, I'd watch the SAW movies.
I don't want easy fights, I want feasible fights. To put it another way, the best way to learn to box is to go to a gym and box people of your same skill and weight, not to go call Mike Tyson a sissy.