/snippage
To address the OP directly (
'Do you think AD&D1 was designed with game balance? Do you think EGG and his cohorts intended the AD&D1 game to be a balanced system?
I'm not asking if it was/is balanced, just if it was intended to be balanced.') - well, the answer is clearly and evidently, 'yes'. But not to the
nth degree. That is, game balance (in the commonly used modern RPG sense) wasn't the
primary concern, IMO. But sure, it was there. Undeniably.
And beyond that, I guess I don't quite get all the angst. Maybe I don't even want to. . .
This says what I want to say better than I've managed to get it across. Yes, game balance was there, it had to be. But was the system "designed for balance"? IMO, no.
Depends entirely on what you consider balanced. But ultimately, your standards are a fool's errand at best. Game mechanics alone cannot achieve "balance" in actual play. A 4e game could be unbalanced if, for example, one player manages to browbeat or manipulate the rest into letting him have all the decent magic items.
The two games offer different tools toward achieving balance because they're looking at fundamentally different emphases on the whole idea of mechanical balance.
But, you're talking about something else entirely, which is how successful are the mechanics at maintaining balance? I haven't really touched on that at all. Sure, you could unbalance 4e pretty easily. All PC's start with 30 in all stats. There, unbalanced.
But, I have to actually over rule the suggested mechanics in order to achieve that imbalance. In 4e, I KNOW what balance
should look like. Whether or not I choose to go there is up to me as the DM. In 1e, I have no real idea what balance should look like.
Or the GM can achieve balance through design.
I would enjoy reading the sections you refer to. Could you quote or give references, please?
You quoted it. The treasure mechanics flat out state that if used, they will give you unbalanced results. Sorry if that wasn't clear from the three or four times I've repeated myself.
RC said:
:
Originally Posted by Garmorn View Post
While reading this a third possibility accrued to me. Gygax could have tired to design for balance but knew that he had not achieved his goal. He came as close as he could or as close as he wanted. He might have wanted a close but not fully balance to allow for other playing styles. Personally I believe he came as close as he could.
Also, this remains a possibility that is worthy of consideration?
Sure. But, is "well it's close" enough to consider a system designed for balance?
Look, any system you make pretty much needs some balance in order to be playable. Without any balance, you cannot really have any sort of a game. Or at least not a game most people are going to want to play. So, yes, like Aus Snow said, there is balance to be found in the 1e system. I just think that, by the question asked by the OP, that game balance was not a particularly major consideration. Much of the balance found in 1e relies so heavily on the GM that it cannot be considered part of the mechanics.
Although, I suppose, in a certain way, "Well, you fix it"
is a design approach.